Reset Discord status after a while of being in menu (#9116)

Closes #667
This commit is contained in:
Daniel
2020-03-08 18:01:23 -04:00
committed by GitHub
parent 92c588c348
commit a34d9d30d6
3 changed files with 111 additions and 5 deletions

View File

@@ -31,7 +31,7 @@ import lombok.Value;
/**
* Represents Discord Rich Presence RPC data
*/
@Builder
@Builder(toBuilder = true)
@Value
public class DiscordPresence
{

View File

@@ -122,9 +122,7 @@ class DiscordState
}
else
{
// If we aren't showing the elapsed time within Discord then
// We null out the event start property
event = new EventWithTime(eventType, config.hideElapsedTime() ? null : Instant.now());
event = new EventWithTime(eventType, Instant.now());
events.add(event);
}
@@ -177,7 +175,7 @@ class DiscordState
.state(MoreObjects.firstNonNull(state, ""))
.details(MoreObjects.firstNonNull(details, ""))
.largeImageText(RuneLiteProperties.getTitle() + " v" + versionShortHand)
.startTimestamp(event.getStart())
.startTimestamp(config.hideElapsedTime() ? null : event.getStart())
.smallImageKey(imageKey)
.partyMax(PARTY_MAX)
.partySize(party.getMembers().size());
@@ -203,8 +201,25 @@ class DiscordState
*/
void checkForTimeout()
{
if (events.isEmpty())
{
return;
}
final Duration actionTimeout = Duration.ofMinutes(config.actionTimeout());
final Instant now = Instant.now();
final EventWithTime eventWithTime = events.get(0);
events.removeIf(event -> event.getType().isShouldTimeout() && now.isAfter(event.getUpdated().plus(actionTimeout)));
if (eventWithTime.getType().getState().equals(DiscordGameEventType.IN_MENU.getState()) && now.isAfter(eventWithTime.getStart().plus(actionTimeout)))
{
final DiscordPresence presence = lastPresence
.toBuilder()
.startTimestamp(null)
.build();
lastPresence = presence;
discordService.updatePresence(presence);
}
}
}