Merge pull request #10767 from abextm/gpu-glslverifier
gpu: run glslangValidator on shaders during tests
This commit is contained in:
4
pom.xml
4
pom.xml
@@ -42,6 +42,7 @@
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<maven.javadoc.skip>true</maven.javadoc.skip>
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<checkstyle.skip>true</checkstyle.skip>
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<glslang.path></glslang.path>
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<rs.version>188</rs.version>
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</properties>
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@@ -171,6 +172,9 @@
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<configuration>
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<enableAssertions>true</enableAssertions>
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<argLine>-Xmx512m</argLine>
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<systemProperties>
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<glslang.path>${glslang.path}</glslang.path>
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</systemProperties>
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</configuration>
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</plugin>
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<plugin>
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@@ -25,8 +25,6 @@
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package net.runelite.client.plugins.gpu;
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import com.jogamp.opengl.GL4;
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import java.io.InputStream;
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import java.util.Scanner;
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class GLUtil
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{
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@@ -58,14 +56,14 @@ class GLUtil
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{
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byte[] err = new byte[ERR_LEN];
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gl.glGetShaderInfoLog(shader, ERR_LEN, buf, 0, err, 0);
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return new String(err);
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return new String(err, 0, buf[0]);
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}
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static String glGetProgramInfoLog(GL4 gl, int program)
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{
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byte[] err = new byte[ERR_LEN];
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gl.glGetProgramInfoLog(program, ERR_LEN, buf, 0, err, 0);
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return new String(err);
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return new String(err, 0, buf[0]);
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}
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static int glGenVertexArrays(GL4 gl)
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@@ -127,76 +125,4 @@ class GLUtil
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buf[0] = renderBuffer;
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gl.glDeleteRenderbuffers(1, buf, 0);
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}
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static void loadShaders(GL4 gl, int glProgram, int glVertexShader, int glGeometryShader, int glFragmentShader,
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String vertexShaderStr, String geomShaderStr, String fragShaderStr) throws ShaderException
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{
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compileAndAttach(gl, glProgram, glVertexShader, vertexShaderStr);
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if (glGeometryShader != -1)
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{
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compileAndAttach(gl, glProgram, glGeometryShader, geomShaderStr);
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}
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compileAndAttach(gl, glProgram, glFragmentShader, fragShaderStr);
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gl.glLinkProgram(glProgram);
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if (glGetProgram(gl, glProgram, gl.GL_LINK_STATUS) == gl.GL_FALSE)
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{
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String err = glGetProgramInfoLog(gl, glProgram);
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throw new ShaderException(err);
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}
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gl.glValidateProgram(glProgram);
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if (glGetProgram(gl, glProgram, gl.GL_VALIDATE_STATUS) == gl.GL_FALSE)
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{
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String err = glGetProgramInfoLog(gl, glProgram);
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throw new ShaderException(err);
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}
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}
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static void loadComputeShader(GL4 gl, int glProgram, int glComputeShader, String str) throws ShaderException
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{
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compileAndAttach(gl, glProgram, glComputeShader, str);
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gl.glLinkProgram(glProgram);
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if (glGetProgram(gl, glProgram, gl.GL_LINK_STATUS) == gl.GL_FALSE)
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{
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String err = glGetProgramInfoLog(gl, glProgram);
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throw new ShaderException(err);
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}
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gl.glValidateProgram(glProgram);
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if (glGetProgram(gl, glProgram, gl.GL_VALIDATE_STATUS) == gl.GL_FALSE)
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{
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String err = glGetProgramInfoLog(gl, glProgram);
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throw new ShaderException(err);
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}
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}
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private static void compileAndAttach(GL4 gl, int program, int shader, String source) throws ShaderException
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{
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gl.glShaderSource(shader, 1, new String[]{source}, null);
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gl.glCompileShader(shader);
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if (glGetShader(gl, shader, gl.GL_COMPILE_STATUS) == gl.GL_TRUE)
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{
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gl.glAttachShader(program, shader);
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}
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else
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{
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String err = glGetShaderInfoLog(gl, shader);
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throw new ShaderException(err);
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}
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}
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static String inputStreamToString(InputStream in)
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{
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Scanner scanner = new Scanner(in).useDelimiter("\\A");
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return scanner.next();
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}
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}
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@@ -46,7 +46,6 @@ import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.function.Function;
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import javax.inject.Inject;
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import javax.swing.SwingUtilities;
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import jogamp.nativewindow.SurfaceScaleUtils;
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@@ -124,28 +123,41 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private GLContext glContext;
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private GLDrawable glDrawable;
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static final String LINUX_VERSION_HEADER =
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"#version 420\n" +
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"#extension GL_ARB_compute_shader : require\n" +
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"#extension GL_ARB_shader_storage_buffer_object : require\n" +
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"#extension GL_ARB_explicit_attrib_location : require\n";
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static final String WINDOWS_VERSION_HEADER = "#version 430\n";
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static final Shader PROGRAM = new Shader()
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.add(GL4.GL_VERTEX_SHADER, "vert.glsl")
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.add(GL4.GL_GEOMETRY_SHADER, "geom.glsl")
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.add(GL4.GL_FRAGMENT_SHADER, "frag.glsl");
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static final Shader COMPUTE_PROGRAM = new Shader()
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.add(GL4.GL_COMPUTE_SHADER, "comp.glsl");
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static final Shader SMALL_COMPUTE_PROGRAM = new Shader()
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.add(GL4.GL_COMPUTE_SHADER, "comp_small.glsl");
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static final Shader UNORDERED_COMPUTE_PROGRAM = new Shader()
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.add(GL4.GL_COMPUTE_SHADER, "comp_unordered.glsl");
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static final Shader UI_PROGRAM = new Shader()
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.add(GL4.GL_VERTEX_SHADER, "vertui.glsl")
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.add(GL4.GL_FRAGMENT_SHADER, "fragui.glsl");
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private int glProgram;
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private int glVertexShader;
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private int glGeomShader;
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private int glFragmentShader;
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private int glComputeProgram;
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private int glComputeShader;
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private int glSmallComputeProgram;
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private int glSmallComputeShader;
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private int glUnorderedComputeProgram;
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private int glUnorderedComputeShader;
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private int glUiProgram;
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private int vaoHandle;
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private int interfaceTexture;
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private int glUiProgram;
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private int glUiVertexShader;
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private int glUiFragmentShader;
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private int vaoUiHandle;
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private int vboUiHandle;
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@@ -434,79 +446,23 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private void initProgram() throws ShaderException
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{
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glProgram = gl.glCreateProgram();
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glVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
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glGeomShader = gl.glCreateShader(gl.GL_GEOMETRY_SHADER);
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glFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
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final String glVersionHeader;
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if (OSType.getOSType() == OSType.Linux)
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String versionHeader = OSType.getOSType() == OSType.Linux ? LINUX_VERSION_HEADER : WINDOWS_VERSION_HEADER;
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Template template = new Template();
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template.add(key ->
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{
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glVersionHeader =
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"#version 420\n" +
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"#extension GL_ARB_compute_shader : require\n" +
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"#extension GL_ARB_shader_storage_buffer_object : require\n";
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}
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else
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{
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glVersionHeader = "#version 430\n";
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}
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Function<String, String> resourceLoader = (s) ->
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{
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if (s.endsWith(".glsl"))
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if ("version_header".equals(key))
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{
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return inputStreamToString(getClass().getResourceAsStream(s));
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return versionHeader;
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}
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return null;
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});
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template.addInclude(GpuPlugin.class);
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if (s.equals("version_header"))
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{
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return glVersionHeader;
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}
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return "";
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};
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Template template = new Template(resourceLoader);
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String source = template.process(resourceLoader.apply("geom.glsl"));
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template = new Template(resourceLoader);
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String vertSource = template.process(resourceLoader.apply("vert.glsl"));
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template = new Template(resourceLoader);
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String fragSource = template.process(resourceLoader.apply("frag.glsl"));
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GLUtil.loadShaders(gl, glProgram, glVertexShader, glGeomShader, glFragmentShader,
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vertSource,
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source,
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fragSource);
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glComputeProgram = gl.glCreateProgram();
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glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
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template = new Template(resourceLoader);
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source = template.process(resourceLoader.apply("comp.glsl"));
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GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
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glSmallComputeProgram = gl.glCreateProgram();
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glSmallComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
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template = new Template(resourceLoader);
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source = template.process(resourceLoader.apply("comp_small.glsl"));
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GLUtil.loadComputeShader(gl, glSmallComputeProgram, glSmallComputeShader, source);
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glUnorderedComputeProgram = gl.glCreateProgram();
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glUnorderedComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
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template = new Template(resourceLoader);
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source = template.process(resourceLoader.apply("comp_unordered.glsl"));
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GLUtil.loadComputeShader(gl, glUnorderedComputeProgram, glUnorderedComputeShader, source);
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glUiProgram = gl.glCreateProgram();
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glUiVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
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glUiFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
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GLUtil.loadShaders(gl, glUiProgram, glUiVertexShader, -1, glUiFragmentShader,
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inputStreamToString(getClass().getResourceAsStream("vertui.glsl")),
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null,
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inputStreamToString(getClass().getResourceAsStream("fragui.glsl")));
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glProgram = PROGRAM.compile(gl, template);
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glComputeProgram = COMPUTE_PROGRAM.compile(gl, template);
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glSmallComputeProgram = SMALL_COMPUTE_PROGRAM.compile(gl, template);
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glUnorderedComputeProgram = UNORDERED_COMPUTE_PROGRAM.compile(gl, template);
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glUiProgram = UI_PROGRAM.compile(gl, template);
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initUniforms();
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}
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@@ -532,46 +488,18 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private void shutdownProgram()
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{
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gl.glDeleteShader(glVertexShader);
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glVertexShader = -1;
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gl.glDeleteShader(glGeomShader);
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glGeomShader = -1;
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gl.glDeleteShader(glFragmentShader);
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glFragmentShader = -1;
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gl.glDeleteProgram(glProgram);
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glProgram = -1;
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///
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gl.glDeleteShader(glComputeShader);
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glComputeShader = -1;
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gl.glDeleteProgram(glComputeProgram);
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glComputeProgram = -1;
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gl.glDeleteShader(glSmallComputeShader);
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glSmallComputeShader = -1;
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gl.glDeleteProgram(glSmallComputeProgram);
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glSmallComputeProgram = -1;
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gl.glDeleteShader(glUnorderedComputeShader);
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glUnorderedComputeShader = -1;
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gl.glDeleteProgram(glUnorderedComputeProgram);
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glUnorderedComputeProgram = -1;
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///
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gl.glDeleteShader(glUiVertexShader);
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glUiVertexShader = -1;
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gl.glDeleteShader(glUiFragmentShader);
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glUiFragmentShader = -1;
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gl.glDeleteProgram(glUiProgram);
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glUiProgram = -1;
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}
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@@ -0,0 +1,123 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* Copyright (c) 2020 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.gpu;
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import com.google.common.annotations.VisibleForTesting;
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import com.jogamp.opengl.GL4;
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import java.util.ArrayList;
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import java.util.List;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.runelite.client.plugins.gpu.template.Template;
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public class Shader
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{
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@VisibleForTesting
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final List<Unit> units = new ArrayList<>();
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@RequiredArgsConstructor
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@VisibleForTesting
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static class Unit
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{
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@Getter
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private final int type;
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@Getter
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private final String filename;
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}
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public Shader()
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{
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}
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public Shader add(int type, String name)
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{
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units.add(new Unit(type, name));
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return this;
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}
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public int compile(GL4 gl, Template template) throws ShaderException
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{
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int program = gl.glCreateProgram();
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int[] shaders = new int[units.size()];
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int i = 0;
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boolean ok = false;
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try
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{
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while (i < shaders.length)
|
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{
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Unit unit = units.get(i);
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int shader = gl.glCreateShader(unit.type);
|
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String source = template.load(unit.filename);
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gl.glShaderSource(shader, 1, new String[]{source}, null);
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gl.glCompileShader(shader);
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||||
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if (GLUtil.glGetShader(gl, shader, gl.GL_COMPILE_STATUS) != gl.GL_TRUE)
|
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{
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String err = GLUtil.glGetShaderInfoLog(gl, shader);
|
||||
gl.glDeleteShader(shader);
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throw new ShaderException(err);
|
||||
}
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gl.glAttachShader(program, shader);
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shaders[i++] = shader;
|
||||
}
|
||||
|
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gl.glLinkProgram(program);
|
||||
|
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if (GLUtil.glGetProgram(gl, program, gl.GL_LINK_STATUS) == gl.GL_FALSE)
|
||||
{
|
||||
String err = GLUtil.glGetProgramInfoLog(gl, program);
|
||||
throw new ShaderException(err);
|
||||
}
|
||||
|
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gl.glValidateProgram(program);
|
||||
|
||||
if (GLUtil.glGetProgram(gl, program, gl.GL_VALIDATE_STATUS) == gl.GL_FALSE)
|
||||
{
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||||
String err = GLUtil.glGetProgramInfoLog(gl, program);
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||||
throw new ShaderException(err);
|
||||
}
|
||||
|
||||
ok = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
while (i > 0)
|
||||
{
|
||||
int shader = shaders[--i];
|
||||
gl.glDetachShader(program, shader);
|
||||
gl.glDeleteShader(shader);
|
||||
}
|
||||
|
||||
if (!ok)
|
||||
{
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||||
gl.glDeleteProgram(program);
|
||||
}
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||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
}
|
||||
@@ -24,15 +24,18 @@
|
||||
*/
|
||||
package net.runelite.client.plugins.gpu.template;
|
||||
|
||||
import java.io.InputStream;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Scanner;
|
||||
import java.util.function.Function;
|
||||
|
||||
public class Template
|
||||
{
|
||||
private final Function<String, String> resourceLoader;
|
||||
private final List<Function<String, String>> resourceLoaders = new ArrayList<>();
|
||||
|
||||
public Template(Function<String, String> resourceLoader)
|
||||
public Template()
|
||||
{
|
||||
this.resourceLoader = resourceLoader;
|
||||
}
|
||||
|
||||
public String process(String str)
|
||||
@@ -43,8 +46,8 @@ public class Template
|
||||
if (line.startsWith("#include "))
|
||||
{
|
||||
String resource = line.substring(9);
|
||||
String resourceStr = resourceLoader.apply(resource);
|
||||
sb.append(process(resourceStr));
|
||||
String resourceStr = load(resource);
|
||||
sb.append(resourceStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -53,4 +56,43 @@ public class Template
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
public String load(String filename)
|
||||
{
|
||||
for (Function<String, String> loader : resourceLoaders)
|
||||
{
|
||||
String value = loader.apply(filename);
|
||||
if (value != null)
|
||||
{
|
||||
return process(value);
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public Template add(Function<String, String> fn)
|
||||
{
|
||||
resourceLoaders.add(fn);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Template addInclude(Class<?> clazz)
|
||||
{
|
||||
return add(f ->
|
||||
{
|
||||
InputStream is = clazz.getResourceAsStream(f);
|
||||
if (is != null)
|
||||
{
|
||||
return inputStreamToString(is);
|
||||
}
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
private static String inputStreamToString(InputStream in)
|
||||
{
|
||||
Scanner scanner = new Scanner(in).useDelimiter("\\A");
|
||||
return scanner.next();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ void main() {
|
||||
uint groupId = gl_WorkGroupID.x;
|
||||
uint localId = gl_LocalInvocationID.x * 4;
|
||||
modelinfo minfo = ol[groupId];
|
||||
int length = minfo.length;
|
||||
int length = minfo.size;
|
||||
|
||||
if (localId == 0) {
|
||||
min10 = 1600;
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
struct modelinfo {
|
||||
int offset; // offset into buffer
|
||||
int uvOffset; // offset into uv buffer
|
||||
int length; // length in faces
|
||||
int size; // length in faces
|
||||
int idx; // write idx in target buffer
|
||||
int flags; // radius, orientation
|
||||
int x; // scene position x
|
||||
|
||||
@@ -37,14 +37,14 @@ void main() {
|
||||
modelinfo minfo = ol[groupId];
|
||||
|
||||
int offset = minfo.offset;
|
||||
int length = minfo.length;
|
||||
int size = minfo.size;
|
||||
int outOffset = minfo.idx;
|
||||
int uvOffset = minfo.uvOffset;
|
||||
int flags = minfo.flags;
|
||||
int orientation = flags & 0x7ff;
|
||||
ivec4 pos = ivec4(minfo.x, minfo.y, minfo.z, 0);
|
||||
|
||||
if (localId >= length) {
|
||||
if (localId >= size) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ int count_prio_offset(int priority) {
|
||||
void get_face(uint localId, modelinfo minfo, int cameraYaw, int cameraPitch, int centerX, int centerY, int zoom,
|
||||
out int prio, out int dis, out ivec4 o1, out ivec4 o2, out ivec4 o3) {
|
||||
int offset = minfo.offset;
|
||||
int length = minfo.length;
|
||||
int size = minfo.size;
|
||||
int flags = minfo.flags;
|
||||
int radius = (flags & 0x7fffffff) >> 12;
|
||||
int orientation = flags & 0x7ff;
|
||||
@@ -121,7 +121,7 @@ void get_face(uint localId, modelinfo minfo, int cameraYaw, int cameraPitch, int
|
||||
|
||||
uint ssboOffset;
|
||||
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
ssboOffset = localId;
|
||||
} else {
|
||||
ssboOffset = 0;
|
||||
@@ -148,7 +148,7 @@ void get_face(uint localId, modelinfo minfo, int cameraYaw, int cameraPitch, int
|
||||
|
||||
int thisPriority, thisDistance;
|
||||
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
// rotate for model orientation
|
||||
thisrvA = rotate(thisA, orientation);
|
||||
thisrvB = rotate(thisB, orientation);
|
||||
@@ -186,14 +186,14 @@ void get_face(uint localId, modelinfo minfo, int cameraYaw, int cameraPitch, int
|
||||
}
|
||||
|
||||
int map_face_priority(uint localId, modelinfo minfo, int thisPriority, int thisDistance, out int prio) {
|
||||
int length = minfo.length;
|
||||
int size = minfo.size;
|
||||
|
||||
// Compute average distances for 0/2, 3/4, and 6/8
|
||||
|
||||
int adjPrio;
|
||||
int prioIdx;
|
||||
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
int avg1 = 0;
|
||||
int avg2 = 0;
|
||||
int avg3 = 0;
|
||||
@@ -224,9 +224,9 @@ int map_face_priority(uint localId, modelinfo minfo, int thisPriority, int thisD
|
||||
}
|
||||
|
||||
void insert_dfs(uint localId, modelinfo minfo, int adjPrio, int distance, int prioIdx) {
|
||||
int length = minfo.length;
|
||||
int size = minfo.size;
|
||||
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
// calculate base offset into dfs based on number of faces with a lower priority
|
||||
int baseOff = count_prio_offset(adjPrio);
|
||||
// store into face array offset array by unique index
|
||||
@@ -236,14 +236,14 @@ void insert_dfs(uint localId, modelinfo minfo, int adjPrio, int distance, int pr
|
||||
|
||||
void sort_and_insert(uint localId, modelinfo minfo, int thisPriority, int thisDistance, ivec4 thisrvA, ivec4 thisrvB, ivec4 thisrvC) {
|
||||
/* compute face distance */
|
||||
int length = minfo.length;
|
||||
int size = minfo.size;
|
||||
int outOffset = minfo.idx;
|
||||
int uvOffset = minfo.uvOffset;
|
||||
int flags = minfo.flags;
|
||||
ivec4 pos = ivec4(minfo.x, minfo.y, minfo.z, 0);
|
||||
|
||||
int start, end, myOffset;
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
const int priorityOffset = count_prio_offset(thisPriority);
|
||||
const int numOfPriority = totalMappedNum[thisPriority];
|
||||
start = priorityOffset; // index of first face with this priority
|
||||
@@ -253,7 +253,7 @@ void sort_and_insert(uint localId, modelinfo minfo, int thisPriority, int thisDi
|
||||
start = end = myOffset = 0;
|
||||
}
|
||||
|
||||
if (localId < length) {
|
||||
if (localId < size) {
|
||||
// we only have to order faces against others of the same priority
|
||||
// calculate position this face will be in
|
||||
for (int i = start; i < end; ++i) {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Adam <Adam@sigterm.info>
|
||||
* Copyright (c) 2020 Abex
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@@ -24,176 +24,107 @@
|
||||
*/
|
||||
package net.runelite.client.plugins.gpu;
|
||||
|
||||
import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
|
||||
import com.jogamp.nativewindow.NativeWindowFactory;
|
||||
import com.jogamp.nativewindow.awt.AWTGraphicsConfiguration;
|
||||
import com.jogamp.nativewindow.awt.JAWTWindow;
|
||||
import com.jogamp.opengl.GL4;
|
||||
import com.jogamp.opengl.GLCapabilities;
|
||||
import com.jogamp.opengl.GLContext;
|
||||
import com.jogamp.opengl.GLDrawable;
|
||||
import com.jogamp.opengl.GLDrawableFactory;
|
||||
import com.jogamp.opengl.GLProfile;
|
||||
import java.awt.Canvas;
|
||||
import java.util.function.Function;
|
||||
import javax.swing.JFrame;
|
||||
import static net.runelite.client.plugins.gpu.GLUtil.inputStreamToString;
|
||||
import java.io.File;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import joptsimple.internal.Strings;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.client.plugins.gpu.template.Template;
|
||||
import static org.junit.Assert.fail;
|
||||
import org.junit.Before;
|
||||
import org.junit.Ignore;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Assume;
|
||||
import org.junit.Rule;
|
||||
import org.junit.Test;
|
||||
import org.junit.rules.TemporaryFolder;
|
||||
|
||||
@Slf4j
|
||||
public class ShaderTest
|
||||
{
|
||||
private static final String VERTEX_SHADER = "" +
|
||||
"void main() {" +
|
||||
" gl_Position = vec4(1.0, 1.0, 1.0, 1.0);" +
|
||||
"}";
|
||||
private GL4 gl;
|
||||
|
||||
@Before
|
||||
public void before()
|
||||
{
|
||||
Canvas canvas = new Canvas();
|
||||
JFrame frame = new JFrame();
|
||||
frame.setSize(100, 100);
|
||||
frame.add(canvas);
|
||||
frame.setVisible(true);
|
||||
|
||||
GLProfile glProfile = GLProfile.getMaxFixedFunc(true);
|
||||
|
||||
GLCapabilities glCaps = new GLCapabilities(glProfile);
|
||||
AbstractGraphicsConfiguration config = AWTGraphicsConfiguration.create(canvas.getGraphicsConfiguration(),
|
||||
glCaps, glCaps);
|
||||
|
||||
JAWTWindow jawtWindow = (JAWTWindow) NativeWindowFactory.getNativeWindow(canvas, config);
|
||||
|
||||
GLDrawableFactory glDrawableFactory = GLDrawableFactory.getFactory(glProfile);
|
||||
|
||||
GLDrawable glDrawable = glDrawableFactory.createGLDrawable(jawtWindow);
|
||||
glDrawable.setRealized(true);
|
||||
|
||||
|
||||
GLContext glContext = glDrawable.createContext(null);
|
||||
int res = glContext.makeCurrent();
|
||||
if (res == GLContext.CONTEXT_NOT_CURRENT)
|
||||
{
|
||||
fail("error making context current");
|
||||
}
|
||||
|
||||
gl = glContext.getGL().getGL4();
|
||||
}
|
||||
@Rule
|
||||
public TemporaryFolder temp = new TemporaryFolder();
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void testUnordered() throws ShaderException
|
||||
public void testShaders() throws Exception
|
||||
{
|
||||
int glComputeProgram = gl.glCreateProgram();
|
||||
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
|
||||
try
|
||||
{
|
||||
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
|
||||
Template template = new Template(func);
|
||||
String source = template.process(func.apply("comp_unordered.glsl"));
|
||||
String verifier = System.getProperty("glslang.path");
|
||||
Assume.assumeFalse("glslang.path is not set", Strings.isNullOrEmpty(verifier));
|
||||
|
||||
int line = 0;
|
||||
for (String str : source.split("\\n"))
|
||||
Template[] templates = {
|
||||
new Template()
|
||||
.addInclude(GpuPlugin.class)
|
||||
.add(key ->
|
||||
{
|
||||
System.out.println(++line + " " + str);
|
||||
}
|
||||
if ("version_header".equals(key))
|
||||
{
|
||||
return GpuPlugin.WINDOWS_VERSION_HEADER;
|
||||
}
|
||||
return null;
|
||||
}),
|
||||
};
|
||||
|
||||
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
|
||||
}
|
||||
finally
|
||||
Shader[] shaders = {
|
||||
GpuPlugin.PROGRAM,
|
||||
GpuPlugin.COMPUTE_PROGRAM,
|
||||
GpuPlugin.SMALL_COMPUTE_PROGRAM,
|
||||
GpuPlugin.UNORDERED_COMPUTE_PROGRAM,
|
||||
GpuPlugin.UI_PROGRAM,
|
||||
};
|
||||
|
||||
for (Template t : templates)
|
||||
{
|
||||
gl.glDeleteShader(glComputeShader);
|
||||
gl.glDeleteProgram(glComputeProgram);
|
||||
for (Shader s : shaders)
|
||||
{
|
||||
verify(t, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void testSmall() throws ShaderException
|
||||
private void verify(Template template, Shader shader) throws Exception
|
||||
{
|
||||
int glComputeProgram = gl.glCreateProgram();
|
||||
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
|
||||
try
|
||||
File folder = temp.newFolder();
|
||||
List<String> args = new ArrayList<>();
|
||||
args.add(System.getProperty("glslang.path"));
|
||||
args.add("-l");
|
||||
for (Shader.Unit u : shader.units)
|
||||
{
|
||||
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
|
||||
Template template = new Template(func);
|
||||
String source = template.process(func.apply("comp_small.glsl"));
|
||||
|
||||
int line = 0;
|
||||
for (String str : source.split("\\n"))
|
||||
String contents = template.load(u.getFilename());
|
||||
String ext;
|
||||
switch (u.getType())
|
||||
{
|
||||
System.out.println(++line + " " + str);
|
||||
case GL4.GL_VERTEX_SHADER:
|
||||
ext = "vert";
|
||||
break;
|
||||
case GL4.GL_TESS_CONTROL_SHADER:
|
||||
ext = "tesc";
|
||||
break;
|
||||
case GL4.GL_TESS_EVALUATION_SHADER:
|
||||
ext = "tese";
|
||||
break;
|
||||
case GL4.GL_GEOMETRY_SHADER:
|
||||
ext = "geom";
|
||||
break;
|
||||
case GL4.GL_FRAGMENT_SHADER:
|
||||
ext = "frag";
|
||||
break;
|
||||
case GL4.GL_COMPUTE_SHADER:
|
||||
ext = "comp";
|
||||
break;
|
||||
default:
|
||||
throw new IllegalArgumentException(u.getType() + "");
|
||||
}
|
||||
|
||||
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
|
||||
File file = new File(folder, u.getFilename() + "." + ext);
|
||||
Files.write(file.toPath(), contents.getBytes(StandardCharsets.UTF_8));
|
||||
args.add(file.getAbsolutePath());
|
||||
}
|
||||
finally
|
||||
|
||||
ProcessBuilder pb = new ProcessBuilder(args.toArray(new String[0]));
|
||||
pb.inheritIO();
|
||||
Process proc = pb.start();
|
||||
if (proc.waitFor() != 0)
|
||||
{
|
||||
gl.glDeleteShader(glComputeShader);
|
||||
gl.glDeleteProgram(glComputeProgram);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void testComp() throws ShaderException
|
||||
{
|
||||
int glComputeProgram = gl.glCreateProgram();
|
||||
int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
|
||||
try
|
||||
{
|
||||
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
|
||||
Template template = new Template(func);
|
||||
String source = template.process(func.apply("comp.glsl"));
|
||||
|
||||
int line = 0;
|
||||
for (String str : source.split("\\n"))
|
||||
{
|
||||
System.out.println(++line + " " + str);
|
||||
}
|
||||
|
||||
GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
|
||||
}
|
||||
finally
|
||||
{
|
||||
gl.glDeleteShader(glComputeShader);
|
||||
gl.glDeleteProgram(glComputeProgram);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
public void testGeom() throws ShaderException
|
||||
{
|
||||
int glComputeProgram = gl.glCreateProgram();
|
||||
int glVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
|
||||
int glGeometryShader = gl.glCreateShader(gl.GL_GEOMETRY_SHADER);
|
||||
int glFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
|
||||
try
|
||||
{
|
||||
Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
|
||||
Template template = new Template(func);
|
||||
String source = template.process(func.apply("geom.glsl"));
|
||||
|
||||
int line = 0;
|
||||
for (String str : source.split("\\n"))
|
||||
{
|
||||
System.out.println(++line + " " + str);
|
||||
}
|
||||
|
||||
GLUtil.loadShaders(gl, glComputeProgram, glVertexShader, glGeometryShader, glFragmentShader, VERTEX_SHADER, source, "");
|
||||
}
|
||||
finally
|
||||
{
|
||||
gl.glDeleteShader(glVertexShader);
|
||||
gl.glDeleteShader(glGeometryShader);
|
||||
gl.glDeleteShader(glFragmentShader);
|
||||
gl.glDeleteProgram(glComputeProgram);
|
||||
Assert.fail();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,9 @@ public class TemplateTest
|
||||
throw new RuntimeException("unknown resource");
|
||||
}
|
||||
};
|
||||
String out = new Template(func).process(FILE1);
|
||||
String out = new Template()
|
||||
.add(func)
|
||||
.process(FILE1);
|
||||
assertEquals(RESULT, out);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,9 @@
|
||||
#!/bin/bash
|
||||
|
||||
mvn clean install --settings travis/settings.xml
|
||||
set -e -x
|
||||
|
||||
wget -O/tmp/glslang.zip 'https://github.com/KhronosGroup/glslang/releases/download/8.13.3559/glslang-master-linux-Release.zip'
|
||||
echo '9adcfdef5b52275e61068aafbb62747936c6c18ab6dc32a6ef707cfc7b0df423 /tmp/glslang.zip' | sha256sum -c
|
||||
unzip -q /tmp/glslang.zip -d /tmp/glslang
|
||||
|
||||
mvn clean install --settings travis/settings.xml -Dglslang.path=/tmp/glslang/bin/glslangValidator
|
||||
|
||||
Reference in New Issue
Block a user