Add sprite drawing on actors

This commit is contained in:
Tyler Hardy
2017-10-19 12:03:18 -05:00
committed by Adam
parent f5df7af618
commit 97f7bd0c48
6 changed files with 80 additions and 0 deletions

View File

@@ -56,5 +56,7 @@ public interface Actor extends Renderable
Point getCanvasImageLocation(Graphics2D graphics, BufferedImage image, int zOffset);
Point getCanvasSpriteLocation(Graphics2D graphics, SpritePixels sprite, int zOffset);
Point getMinimapLocation();
}

View File

@@ -307,4 +307,32 @@ public class Perspective
return new Point(xOffset, yOffset);
}
/**
* Calculates sprite position and centers depending on sprite size.
*
* @param client
* @param graphics
* @param localLocation local location of the tile
* @param sprite SpritePixel for size measurement
* @param zOffset offset from ground plane
* @return a {@link Point} on screen corresponding to the given
* localLocation.
*/
public static Point getCanvasSpriteLocation(Client client, Graphics2D graphics, Point localLocation, SpritePixels sprite, int zOffset)
{
int plane = client.getPlane();
Point p = Perspective.worldToCanvas(client, localLocation.getX(), localLocation.getY(), plane, zOffset);
if (p == null)
{
return null;
}
int xOffset = p.getX() - sprite.getWidth() / 2;
int yOffset = p.getY() - sprite.getHeight() / 2;
return new Point(xOffset, yOffset);
}
}

View File

@@ -29,4 +29,8 @@ public interface SpritePixels
int DEFAULT_SHADOW_COLOR = 3153952;
void drawAt(int x, int y);
int getWidth();
int getHeight();
}

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@@ -32,6 +32,7 @@ import java.awt.image.BufferedImage;
import net.runelite.api.Actor;
import net.runelite.api.Point;
import net.runelite.api.SpritePixels;
import net.runelite.api.TileObject;
@@ -78,6 +79,14 @@ public class OverlayUtil
graphics.drawImage(image, x, y, null);
}
public static void renderSpriteLocation(Graphics2D graphics, Point imgLoc, SpritePixels sprite)
{
int x = imgLoc.getX();
int y = imgLoc.getY();
sprite.drawAt(x, y);
}
public static void renderActorOverlay(Graphics2D graphics, Actor actor, String text, Color color)
{
Polygon poly = actor.getCanvasTilePoly();
@@ -120,6 +129,27 @@ public class OverlayUtil
}
}
public static void renderActorOverlaySprite(Graphics2D graphics, Actor actor, SpritePixels sprite, Color color)
{
Polygon poly = actor.getCanvasTilePoly();
if (poly != null)
{
renderPolygon(graphics, poly, color);
}
Point minimapLocation = actor.getMinimapLocation();
if (minimapLocation != null)
{
renderMinimapLocation(graphics, minimapLocation, color);
}
Point imageLocation = actor.getCanvasSpriteLocation(graphics, sprite, actor.getModelHeight());
if (imageLocation != null)
{
renderSpriteLocation(graphics, imageLocation, sprite);
}
}
public static void renderTileOverlay(Graphics2D graphics, TileObject tileObject, String text, Color color)
{
Polygon poly = tileObject.getCanvasTilePoly();

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@@ -32,6 +32,7 @@ import net.runelite.api.NPC;
import net.runelite.api.Perspective;
import net.runelite.api.Player;
import net.runelite.api.Point;
import net.runelite.api.SpritePixels;
import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin;
import net.runelite.api.mixins.Shadow;
@@ -143,6 +144,13 @@ public abstract class RSActorMixin implements RSActor
return Perspective.getCanvasImageLocation(client, graphics, getLocalLocation(), image, zOffset);
}
@Inject
@Override
public Point getCanvasSpriteLocation(Graphics2D graphics, SpritePixels sprite, int zOffset)
{
return Perspective.getCanvasSpriteLocation(client, graphics, getLocalLocation(), sprite, zOffset);
}
@Inject
@Override
public Point getMinimapLocation()

View File

@@ -32,4 +32,12 @@ public interface RSSpritePixels extends SpritePixels
@Import("drawAt")
@Override
void drawAt(int x, int y);
@Import("height")
@Override
int getHeight();
@Import("width")
@Override
int getWidth();
}