npchighlight: Merge nested if statements

This commit is contained in:
sdburns1998
2019-07-07 15:56:05 +02:00
parent 8c8a716663
commit 8cd89cbbb2

View File

@@ -562,13 +562,10 @@ public class NpcIndicatorsPlugin extends Plugin
{
for (NPC npc : despawnedNpcsThisTick)
{
if (!teleportGraphicsObjectSpawnedThisTick.isEmpty())
if (!teleportGraphicsObjectSpawnedThisTick.isEmpty() && teleportGraphicsObjectSpawnedThisTick.contains(npc.getWorldLocation()))
{
if (teleportGraphicsObjectSpawnedThisTick.contains(npc.getWorldLocation()))
{
// NPC teleported away, so we don't want to add the respawn timer
continue;
}
// NPC teleported away, so we don't want to add the respawn timer
continue;
}
if (isInViewRange(client.getLocalPlayer().getWorldLocation(), npc.getWorldLocation()))
@@ -590,14 +587,12 @@ public class NpcIndicatorsPlugin extends Plugin
for (NPC npc : spawnedNpcsThisTick)
{
if (!teleportGraphicsObjectSpawnedThisTick.isEmpty())
if (!teleportGraphicsObjectSpawnedThisTick.isEmpty() &&
(teleportGraphicsObjectSpawnedThisTick.contains(npc.getWorldLocation()) ||
teleportGraphicsObjectSpawnedThisTick.contains(getWorldLocationBehind(npc))))
{
if (teleportGraphicsObjectSpawnedThisTick.contains(npc.getWorldLocation()) ||
teleportGraphicsObjectSpawnedThisTick.contains(getWorldLocationBehind(npc)))
{
// NPC teleported here, so we don't want to update the respawn timer
continue;
}
// NPC teleported here, so we don't want to update the respawn timer
continue;
}
if (lastPlayerLocation != null && isInViewRange(lastPlayerLocation, npc.getWorldLocation()))