Update WeaponMap.java (#2817)

This commit is contained in:
Kyle
2020-09-29 15:12:37 +01:00
committed by GitHub
parent e5a74473fd
commit 84f09a25b0

View File

@@ -145,8 +145,11 @@ public class WeaponMap
StyleMap.put(ItemID.CRYSTAL_HALBERD_810_I, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_910, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_910_I, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_ATTUNED, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_BASIC, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_FULL, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_FULL_I, WeaponStyle.MELEE);
StyleMap.put(ItemID.CRYSTAL_HALBERD_PERFECTED, WeaponStyle.MELEE);
StyleMap.put(ItemID.CURSED_GOBLIN_HAMMER, WeaponStyle.MELEE);
StyleMap.put(ItemID.DARKLIGHT, WeaponStyle.MELEE);
StyleMap.put(ItemID.DARK_DAGGER, WeaponStyle.MELEE);
@@ -528,8 +531,11 @@ public class WeaponMap
StyleMap.put(ItemID.CRYSTAL_BOW_810_I, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_910, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_910_I, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_ATTUNED, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_BASIC, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_FULL, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_FULL_I, WeaponStyle.RANGE);
StyleMap.put(ItemID.CRYSTAL_BOW_PERFECTED, WeaponStyle.RANGE);
StyleMap.put(ItemID.CURSED_GOBLIN_BOW, WeaponStyle.RANGE);
StyleMap.put(ItemID.DARK_BOW, WeaponStyle.RANGE);
StyleMap.put(ItemID.DARK_BOW_12765, WeaponStyle.RANGE);
@@ -660,6 +666,9 @@ public class WeaponMap
StyleMap.put(ItemID.BROKEN_STAFF, WeaponStyle.MAGIC);
StyleMap.put(ItemID.BRYOPHYTAS_STAFF, WeaponStyle.MAGIC);
StyleMap.put(ItemID.BRYOPHYTAS_STAFF_UNCHARGED, WeaponStyle.MAGIC);
StyleMap.put(ItemID.CRYSTAL_STAFF_ATTUNED, WeaponStyle.MAGIC);
StyleMap.put(ItemID.CRYSTAL_STAFF_BASIC, WeaponStyle.MAGIC);
StyleMap.put(ItemID.CRYSTAL_STAFF_PERFECTED, WeaponStyle.MAGIC);
StyleMap.put(ItemID.CURSED_GOBLIN_STAFF, WeaponStyle.MAGIC);
StyleMap.put(ItemID.DAWNBRINGER, WeaponStyle.MAGIC);
StyleMap.put(ItemID.DRAMEN_STAFF, WeaponStyle.MAGIC);