diff --git a/runelite-client/src/main/java/net/runelite/client/util/WeaponMap.java b/runelite-client/src/main/java/net/runelite/client/util/WeaponMap.java index bccf173782..c809e5112d 100644 --- a/runelite-client/src/main/java/net/runelite/client/util/WeaponMap.java +++ b/runelite-client/src/main/java/net/runelite/client/util/WeaponMap.java @@ -145,8 +145,11 @@ public class WeaponMap StyleMap.put(ItemID.CRYSTAL_HALBERD_810_I, WeaponStyle.MELEE); StyleMap.put(ItemID.CRYSTAL_HALBERD_910, WeaponStyle.MELEE); StyleMap.put(ItemID.CRYSTAL_HALBERD_910_I, WeaponStyle.MELEE); + StyleMap.put(ItemID.CRYSTAL_HALBERD_ATTUNED, WeaponStyle.MELEE); + StyleMap.put(ItemID.CRYSTAL_HALBERD_BASIC, WeaponStyle.MELEE); StyleMap.put(ItemID.CRYSTAL_HALBERD_FULL, WeaponStyle.MELEE); StyleMap.put(ItemID.CRYSTAL_HALBERD_FULL_I, WeaponStyle.MELEE); + StyleMap.put(ItemID.CRYSTAL_HALBERD_PERFECTED, WeaponStyle.MELEE); StyleMap.put(ItemID.CURSED_GOBLIN_HAMMER, WeaponStyle.MELEE); StyleMap.put(ItemID.DARKLIGHT, WeaponStyle.MELEE); StyleMap.put(ItemID.DARK_DAGGER, WeaponStyle.MELEE); @@ -528,8 +531,11 @@ public class WeaponMap StyleMap.put(ItemID.CRYSTAL_BOW_810_I, WeaponStyle.RANGE); StyleMap.put(ItemID.CRYSTAL_BOW_910, WeaponStyle.RANGE); StyleMap.put(ItemID.CRYSTAL_BOW_910_I, WeaponStyle.RANGE); + StyleMap.put(ItemID.CRYSTAL_BOW_ATTUNED, WeaponStyle.RANGE); + StyleMap.put(ItemID.CRYSTAL_BOW_BASIC, WeaponStyle.RANGE); StyleMap.put(ItemID.CRYSTAL_BOW_FULL, WeaponStyle.RANGE); StyleMap.put(ItemID.CRYSTAL_BOW_FULL_I, WeaponStyle.RANGE); + StyleMap.put(ItemID.CRYSTAL_BOW_PERFECTED, WeaponStyle.RANGE); StyleMap.put(ItemID.CURSED_GOBLIN_BOW, WeaponStyle.RANGE); StyleMap.put(ItemID.DARK_BOW, WeaponStyle.RANGE); StyleMap.put(ItemID.DARK_BOW_12765, WeaponStyle.RANGE); @@ -660,6 +666,9 @@ public class WeaponMap StyleMap.put(ItemID.BROKEN_STAFF, WeaponStyle.MAGIC); StyleMap.put(ItemID.BRYOPHYTAS_STAFF, WeaponStyle.MAGIC); StyleMap.put(ItemID.BRYOPHYTAS_STAFF_UNCHARGED, WeaponStyle.MAGIC); + StyleMap.put(ItemID.CRYSTAL_STAFF_ATTUNED, WeaponStyle.MAGIC); + StyleMap.put(ItemID.CRYSTAL_STAFF_BASIC, WeaponStyle.MAGIC); + StyleMap.put(ItemID.CRYSTAL_STAFF_PERFECTED, WeaponStyle.MAGIC); StyleMap.put(ItemID.CURSED_GOBLIN_STAFF, WeaponStyle.MAGIC); StyleMap.put(ItemID.DAWNBRINGER, WeaponStyle.MAGIC); StyleMap.put(ItemID.DRAMEN_STAFF, WeaponStyle.MAGIC);