notifier: Use ColorUtil functions

This commit is contained in:
Jordan Atwood
2018-07-17 10:21:38 -07:00
parent 29777c0b1f
commit 8472ae61e5

View File

@@ -49,6 +49,7 @@ import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.client.config.RuneLiteConfig;
import net.runelite.client.ui.ClientUI;
import net.runelite.client.util.ColorUtil;
import net.runelite.client.util.OSType;
@Singleton
@@ -65,7 +66,7 @@ public class Notifier
// Notifier properties
private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
private static final int FLASH_DURATION = 2000;
private static final String MESSAGE_COLOR = "FF0000";
private static final Color MESSAGE_COLOR = Color.RED;
private final Provider<Client> client;
private final String appName;
@@ -133,7 +134,7 @@ public class Notifier
if (client != null && client.getGameState() == GameState.LOGGED_IN)
{
client.addChatMessage(ChatMessageType.GAME, appName,
"<col=" + MESSAGE_COLOR + ">" + message + "</col>", "");
ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR), "");
}
}