notifier: Use ColorUtil functions
This commit is contained in:
@@ -49,6 +49,7 @@ import net.runelite.api.Client;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.client.config.RuneLiteConfig;
|
||||
import net.runelite.client.ui.ClientUI;
|
||||
import net.runelite.client.util.ColorUtil;
|
||||
import net.runelite.client.util.OSType;
|
||||
|
||||
@Singleton
|
||||
@@ -65,7 +66,7 @@ public class Notifier
|
||||
// Notifier properties
|
||||
private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
|
||||
private static final int FLASH_DURATION = 2000;
|
||||
private static final String MESSAGE_COLOR = "FF0000";
|
||||
private static final Color MESSAGE_COLOR = Color.RED;
|
||||
|
||||
private final Provider<Client> client;
|
||||
private final String appName;
|
||||
@@ -133,7 +134,7 @@ public class Notifier
|
||||
if (client != null && client.getGameState() == GameState.LOGGED_IN)
|
||||
{
|
||||
client.addChatMessage(ChatMessageType.GAME, appName,
|
||||
"<col=" + MESSAGE_COLOR + ">" + message + "</col>", "");
|
||||
ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR), "");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user