From 8472ae61e5dfe7e6ef8821acd4c73428c1e29a4d Mon Sep 17 00:00:00 2001 From: Jordan Atwood Date: Tue, 17 Jul 2018 10:21:38 -0700 Subject: [PATCH] notifier: Use ColorUtil functions --- .../src/main/java/net/runelite/client/Notifier.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/Notifier.java b/runelite-client/src/main/java/net/runelite/client/Notifier.java index 9499158d6f..0fcc6cb6df 100644 --- a/runelite-client/src/main/java/net/runelite/client/Notifier.java +++ b/runelite-client/src/main/java/net/runelite/client/Notifier.java @@ -49,6 +49,7 @@ import net.runelite.api.Client; import net.runelite.api.GameState; import net.runelite.client.config.RuneLiteConfig; import net.runelite.client.ui.ClientUI; +import net.runelite.client.util.ColorUtil; import net.runelite.client.util.OSType; @Singleton @@ -65,7 +66,7 @@ public class Notifier // Notifier properties private static final Color FLASH_COLOR = new Color(255, 0, 0, 70); private static final int FLASH_DURATION = 2000; - private static final String MESSAGE_COLOR = "FF0000"; + private static final Color MESSAGE_COLOR = Color.RED; private final Provider client; private final String appName; @@ -133,7 +134,7 @@ public class Notifier if (client != null && client.getGameState() == GameState.LOGGED_IN) { client.addChatMessage(ChatMessageType.GAME, appName, - "" + message + "", ""); + ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR), ""); } }