Add tooltip to show levels required for next combat level (#5764)
* Add new final int under `Experience.java` for maximum combat level * Add overlay that will calculate which skills and how many levels are necessary to increase combat * Add new configuration page for the combat level plugin * Create tests to ensure calculations are accurate   The tooltip will leave out anything you are unable to gain a combat level through training. Closes #448
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/*
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* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.correctPrayer;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.when;
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import org.mockito.runners.MockitoJUnitRunner;
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import java.util.HashMap;
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@RunWith(MockitoJUnitRunner.class)
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public class CombatLevelPluginTest
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{
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private static final double ATT_STR_MULT = 0.325;
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private static final double DEF_HP_MULT = 0.25;
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private static final double PRAY_MULT = 0.125;
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@Mock
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@Bind
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private Client client;
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@Mock
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private Player player;
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@Before
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public void setUp()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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when(client.getLocalPlayer()).thenReturn(player);
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}
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private HashMap<String, Double> getBaseValues() {
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * Math.floor(rangedLevel * 1.5);
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double mage = 0.325 * Math.floor(magicLevel * 1.5);
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double max = Math.max(melee, Math.max(range, mage));
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HashMap<String, Double> result = new HashMap<>();
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result.put("base", base);
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result.put("melee", melee);
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result.put("max", max);
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return result;
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}
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@Test
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public void testNewPlayer()
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{
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when(player.getCombatLevel()).thenReturn(3);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(5, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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// test ranged
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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// test magic
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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}
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@Test
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public void testAll10()
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{
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when(player.getCombatLevel()).thenReturn(12);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(2, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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// test ranged
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assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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// test magic
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assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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}
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@Test
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public void testPlayerBmid()
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{
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// snapshot of current stats 2018-10-2
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when(player.getCombatLevel()).thenReturn(83);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(65);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(70);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(60);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(56);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(75);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(73);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(71);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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// test ranged
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assertEquals(17, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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// test magic
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assertEquals(19, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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}
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@Test
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public void testPlayerRunelite()
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{
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// snapshot of current stats 2018-10-2
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when(player.getCombatLevel()).thenReturn(43);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(43);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(36);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(15);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(51);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(64);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(42);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(18, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(3, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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// test ranged
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assertEquals(14, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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// test magic
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assertEquals(1, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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}
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@Test
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public void testPlayerZezima()
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{
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// snapshot of current stats 2018-10-3
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// Zezima cannot earn a combat level from ranged/magic anymore, so it won't show as the result is too high
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when(player.getCombatLevel()).thenReturn(90);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(74);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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}
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}
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