Add tooltip to show levels required for next combat level (#5764)
* Add new final int under `Experience.java` for maximum combat level * Add overlay that will calculate which skills and how many levels are necessary to increase combat * Add new configuration page for the combat level plugin * Create tests to ensure calculations are accurate   The tooltip will leave out anything you are unable to gain a combat level through training. Closes #448
This commit is contained in:
@@ -47,6 +47,11 @@ public class Experience
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public static final int MAX_VIRT_LEVEL = 126;
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public static final int MAX_SKILL_XP = 200_000_000;
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/**
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* The maximum possible combat level.
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*/
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public static final int MAX_COMBAT_LEVEL = 126;
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/**
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* The total experience required for each skill level.
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*/
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@@ -0,0 +1,43 @@
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/*
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* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup("combatlevel")
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public interface CombatLevelConfig extends Config
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{
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@ConfigItem(
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keyName = "showLevelsUntil",
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name = "Calculate next level",
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description = "Mouse over the combat level to calculate what skill levels will increase combat."
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)
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default boolean showLevelsUntil()
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{
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return true;
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}
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}
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@@ -0,0 +1,185 @@
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/*
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* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.common.annotations.VisibleForTesting;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.Skill;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.tooltip.Tooltip;
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import net.runelite.client.ui.overlay.tooltip.TooltipManager;
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import net.runelite.client.util.ColorUtil;
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import javax.inject.Inject;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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class CombatLevelOverlay extends Overlay
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{
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private static final Color COMBAT_LEVEL_COLOUR = new Color(0xff981f);
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private final Client client;
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private final CombatLevelConfig config;
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private final TooltipManager tooltipManager;
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@Inject
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private CombatLevelOverlay(Client client, CombatLevelConfig config, TooltipManager tooltipManager)
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{
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this.client = client;
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this.config = config;
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this.tooltipManager = tooltipManager;
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
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if (!config.showLevelsUntil()
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|| client.getLocalPlayer().getCombatLevel() == Experience.MAX_COMBAT_LEVEL
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|| combatLevelWidget == null || combatLevelWidget.isHidden())
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{
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return null;
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}
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Rectangle combatCanvas = combatLevelWidget.getBounds();
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if (combatCanvas == null)
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{
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return null;
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}
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if (combatCanvas.contains(client.getMouseCanvasPosition().getX(), client.getMouseCanvasPosition().getY()))
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{
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tooltipManager.add(new Tooltip(getLevelsUntilTooltip()));
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}
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return null;
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}
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private String getLevelsUntilTooltip()
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{
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// grab combat skills from player
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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// calculate initial required numbers
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * Math.floor(rangedLevel * 1.5);
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double mage = 0.325 * Math.floor(magicLevel * 1.5);
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double max = Math.max(melee, Math.max(range, mage));
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// find the needed levels until level up
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int next = client.getLocalPlayer().getCombatLevel() + 1;
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int meleeNeed = calcLevels(base + melee, next, 0.325);
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int hpdefNeed = calcLevels(base + max, next, 0.25);
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int prayNeed = calcLevels(base + max, next, 0.125);
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int rangeNeed = calcLevelsRM(rangedLevel, next, base);
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int magicNeed = calcLevelsRM(magicLevel, next, base);
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// prayer is a special case, increasing combat every even level. need to correct its value
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prayNeed = correctPrayer(prayerLevel, prayNeed);
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// create tooltip string
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StringBuilder sb = new StringBuilder();
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sb.append(ColorUtil.wrapWithColorTag("Next combat level:</br>", COMBAT_LEVEL_COLOUR));
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if ((attackLevel + strengthLevel + meleeNeed) <= 198)
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{
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sb.append(meleeNeed).append(" Attack/Strength</br>");
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}
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if ((hitpointsLevel + defenceLevel + hpdefNeed) <= 198)
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{
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sb.append(hpdefNeed).append(" Defence/Hitpoints</br>");
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}
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if ((rangedLevel + rangeNeed) <= 99)
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{
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sb.append(rangeNeed).append(" Ranged</br>");
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}
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if ((magicLevel + magicNeed) <= 99)
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{
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sb.append(magicNeed).append(" Magic</br>");
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}
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if ((prayerLevel + prayNeed) <= 99)
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{
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sb.append(prayNeed).append(" Prayer");
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}
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return sb.toString();
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}
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/***
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* Calculate skill levels required for increasing combat level, meant
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* for all combat skills besides ranged and magic.
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* @param start initial value
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* @param end ending value (combat level + 1)
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* @param multiple how much adding one skill level will change combat
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* @return levels required for a specific skill to level up combat
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*/
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@VisibleForTesting
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static int calcLevels(double start, int end, double multiple)
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{
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return (int) Math.ceil((end - start) / multiple);
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}
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/***
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* Calculate skill levels required for increasing combat level, meant
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* ONLY for Ranged and Magic skills.
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* @param start either the current ranged or magic level
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* @param end ending value (combat level + 1)
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* @param dhp defence, hitpoints, and prayer; this is the initial calculated "base" value
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* @return levels required for a specific skill to level up combat
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*/
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@VisibleForTesting
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static int calcLevelsRM(double start, int end, double dhp)
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{
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start = Math.floor(start * 1.5) * 0.325;
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return (int) Math.ceil((end - dhp - start) / 0.4875);
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}
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/***
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* Corrects how many levels you need to level up combat through prayer.
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* @param level current prayer level
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* @param need needed prayer level calculated by calcLevels(...)
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* @return a corrected number to increase combat through prayer only
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*/
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@VisibleForTesting
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static int correctPrayer(int level, int need)
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{
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if ((level + need) % 2 == 1)
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{
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need++;
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}
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return need;
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}
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}
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@@ -25,6 +25,7 @@
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package net.runelite.client.plugins.combatlevel;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import java.text.DecimalFormat;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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@@ -34,8 +35,10 @@ import net.runelite.api.Skill;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.ui.overlay.OverlayManager;
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@PluginDescriptor(
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name = "Combat Level",
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@@ -43,14 +46,33 @@ import net.runelite.client.plugins.PluginDescriptor;
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)
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public class CombatLevelPlugin extends Plugin
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{
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private final DecimalFormat decimalFormat = new DecimalFormat("#.###");
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private final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.###");
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@Inject
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Client client;
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private Client client;
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@Inject
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private CombatLevelOverlay overlay;
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@Inject
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private OverlayManager overlayManager;
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@Provides
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CombatLevelConfig provideConfig(ConfigManager configManager)
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{
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return configManager.getConfig(CombatLevelConfig.class);
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}
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@Override
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protected void startUp() throws Exception
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{
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overlayManager.add(overlay);
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}
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@Override
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protected void shutDown() throws Exception
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{
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overlayManager.remove(overlay);
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Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
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if (combatLevelWidget != null)
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@@ -88,6 +110,6 @@ public class CombatLevelPlugin extends Plugin
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client.getRealSkillLevel(Skill.PRAYER)
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);
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combatLevelWidget.setText("Combat Lvl: " + decimalFormat.format(combatLevelPrecise));
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combatLevelWidget.setText("Combat Lvl: " + DECIMAL_FORMAT.format(combatLevelPrecise));
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}
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}
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@@ -0,0 +1,264 @@
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/*
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* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
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* All rights reserved.
|
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*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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package net.runelite.client.plugins.combatlevel;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.Skill;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.correctPrayer;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.when;
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import org.mockito.runners.MockitoJUnitRunner;
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import java.util.HashMap;
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@RunWith(MockitoJUnitRunner.class)
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public class CombatLevelPluginTest
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{
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private static final double ATT_STR_MULT = 0.325;
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private static final double DEF_HP_MULT = 0.25;
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private static final double PRAY_MULT = 0.125;
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@Mock
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@Bind
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private Client client;
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@Mock
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private Player player;
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@Before
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public void setUp()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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when(client.getLocalPlayer()).thenReturn(player);
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}
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private HashMap<String, Double> getBaseValues() {
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int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
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int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
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int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
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int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
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int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * Math.floor(rangedLevel * 1.5);
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double mage = 0.325 * Math.floor(magicLevel * 1.5);
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double max = Math.max(melee, Math.max(range, mage));
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HashMap<String, Double> result = new HashMap<>();
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result.put("base", base);
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result.put("melee", melee);
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result.put("max", max);
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return result;
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}
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@Test
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public void testNewPlayer()
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{
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when(player.getCombatLevel()).thenReturn(3);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(1);
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when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
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HashMap<String, Double> baseValues = getBaseValues();
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, PRAY_MULT);
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assertEquals(5, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
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// test ranged
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
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player.getCombatLevel() + 1, baseValues.get("base")));
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// test magic
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assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
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player.getCombatLevel() + 1, baseValues.get("base")));
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}
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@Test
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public void testAll10()
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{
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when(player.getCombatLevel()).thenReturn(12);
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when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(10);
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when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(10);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, PRAY_MULT);
|
||||
assertEquals(2, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
|
||||
|
||||
// test ranged
|
||||
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
|
||||
// test magic
|
||||
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlayerBmid()
|
||||
{
|
||||
// snapshot of current stats 2018-10-2
|
||||
when(player.getCombatLevel()).thenReturn(83);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(65);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(70);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(56);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(75);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(73);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(71);
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, PRAY_MULT);
|
||||
assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
|
||||
|
||||
// test ranged
|
||||
assertEquals(17, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
|
||||
// test magic
|
||||
assertEquals(19, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlayerRunelite()
|
||||
{
|
||||
// snapshot of current stats 2018-10-2
|
||||
when(player.getCombatLevel()).thenReturn(43);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(43);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(36);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(15);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(51);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(64);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(42);
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(18, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, PRAY_MULT);
|
||||
assertEquals(3, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
|
||||
|
||||
// test ranged
|
||||
assertEquals(14, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
|
||||
// test magic
|
||||
assertEquals(1, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
|
||||
player.getCombatLevel() + 1, baseValues.get("base")));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPlayerZezima()
|
||||
{
|
||||
// snapshot of current stats 2018-10-3
|
||||
// Zezima cannot earn a combat level from ranged/magic anymore, so it won't show as the result is too high
|
||||
when(player.getCombatLevel()).thenReturn(90);
|
||||
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(74);
|
||||
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
|
||||
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
|
||||
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
|
||||
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
|
||||
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
|
||||
|
||||
HashMap<String, Double> baseValues = getBaseValues();
|
||||
|
||||
// test attack/strength
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
|
||||
player.getCombatLevel() + 1, ATT_STR_MULT));
|
||||
|
||||
// test defence/hitpoints
|
||||
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, DEF_HP_MULT));
|
||||
|
||||
// test prayer
|
||||
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
|
||||
player.getCombatLevel() + 1, PRAY_MULT);
|
||||
assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user