Add tooltip to show levels required for next combat level (#5764)

* Add new final int under `Experience.java` for maximum combat level
* Add overlay that will calculate which skills and how many levels are necessary to increase combat
* Add new configuration page for the combat level plugin
* Create tests to ensure calculations are accurate

![image](https://user-images.githubusercontent.com/21368969/46361707-ec9acd80-c633-11e8-8467-90edab14f744.png)

![image](https://user-images.githubusercontent.com/21368969/46361749-03d9bb00-c634-11e8-9012-a0dd586ff4cb.png)
The tooltip will leave out anything you are unable to gain a combat level through training.

Closes #448
This commit is contained in:
Brett
2018-11-20 03:26:38 -06:00
committed by Tomas Slusny
parent 2a80df7c3b
commit 8452409937
5 changed files with 522 additions and 3 deletions

View File

@@ -47,6 +47,11 @@ public class Experience
public static final int MAX_VIRT_LEVEL = 126;
public static final int MAX_SKILL_XP = 200_000_000;
/**
* The maximum possible combat level.
*/
public static final int MAX_COMBAT_LEVEL = 126;
/**
* The total experience required for each skill level.
*/

View File

@@ -0,0 +1,43 @@
/*
* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.combatlevel;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup("combatlevel")
public interface CombatLevelConfig extends Config
{
@ConfigItem(
keyName = "showLevelsUntil",
name = "Calculate next level",
description = "Mouse over the combat level to calculate what skill levels will increase combat."
)
default boolean showLevelsUntil()
{
return true;
}
}

View File

@@ -0,0 +1,185 @@
/*
* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.combatlevel;
import com.google.common.annotations.VisibleForTesting;
import net.runelite.api.Client;
import net.runelite.api.Experience;
import net.runelite.api.Skill;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.tooltip.Tooltip;
import net.runelite.client.ui.overlay.tooltip.TooltipManager;
import net.runelite.client.util.ColorUtil;
import javax.inject.Inject;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
class CombatLevelOverlay extends Overlay
{
private static final Color COMBAT_LEVEL_COLOUR = new Color(0xff981f);
private final Client client;
private final CombatLevelConfig config;
private final TooltipManager tooltipManager;
@Inject
private CombatLevelOverlay(Client client, CombatLevelConfig config, TooltipManager tooltipManager)
{
this.client = client;
this.config = config;
this.tooltipManager = tooltipManager;
}
@Override
public Dimension render(Graphics2D graphics)
{
Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
if (!config.showLevelsUntil()
|| client.getLocalPlayer().getCombatLevel() == Experience.MAX_COMBAT_LEVEL
|| combatLevelWidget == null || combatLevelWidget.isHidden())
{
return null;
}
Rectangle combatCanvas = combatLevelWidget.getBounds();
if (combatCanvas == null)
{
return null;
}
if (combatCanvas.contains(client.getMouseCanvasPosition().getX(), client.getMouseCanvasPosition().getY()))
{
tooltipManager.add(new Tooltip(getLevelsUntilTooltip()));
}
return null;
}
private String getLevelsUntilTooltip()
{
// grab combat skills from player
int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
// calculate initial required numbers
double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
double melee = 0.325 * (attackLevel + strengthLevel);
double range = 0.325 * Math.floor(rangedLevel * 1.5);
double mage = 0.325 * Math.floor(magicLevel * 1.5);
double max = Math.max(melee, Math.max(range, mage));
// find the needed levels until level up
int next = client.getLocalPlayer().getCombatLevel() + 1;
int meleeNeed = calcLevels(base + melee, next, 0.325);
int hpdefNeed = calcLevels(base + max, next, 0.25);
int prayNeed = calcLevels(base + max, next, 0.125);
int rangeNeed = calcLevelsRM(rangedLevel, next, base);
int magicNeed = calcLevelsRM(magicLevel, next, base);
// prayer is a special case, increasing combat every even level. need to correct its value
prayNeed = correctPrayer(prayerLevel, prayNeed);
// create tooltip string
StringBuilder sb = new StringBuilder();
sb.append(ColorUtil.wrapWithColorTag("Next combat level:</br>", COMBAT_LEVEL_COLOUR));
if ((attackLevel + strengthLevel + meleeNeed) <= 198)
{
sb.append(meleeNeed).append(" Attack/Strength</br>");
}
if ((hitpointsLevel + defenceLevel + hpdefNeed) <= 198)
{
sb.append(hpdefNeed).append(" Defence/Hitpoints</br>");
}
if ((rangedLevel + rangeNeed) <= 99)
{
sb.append(rangeNeed).append(" Ranged</br>");
}
if ((magicLevel + magicNeed) <= 99)
{
sb.append(magicNeed).append(" Magic</br>");
}
if ((prayerLevel + prayNeed) <= 99)
{
sb.append(prayNeed).append(" Prayer");
}
return sb.toString();
}
/***
* Calculate skill levels required for increasing combat level, meant
* for all combat skills besides ranged and magic.
* @param start initial value
* @param end ending value (combat level + 1)
* @param multiple how much adding one skill level will change combat
* @return levels required for a specific skill to level up combat
*/
@VisibleForTesting
static int calcLevels(double start, int end, double multiple)
{
return (int) Math.ceil((end - start) / multiple);
}
/***
* Calculate skill levels required for increasing combat level, meant
* ONLY for Ranged and Magic skills.
* @param start either the current ranged or magic level
* @param end ending value (combat level + 1)
* @param dhp defence, hitpoints, and prayer; this is the initial calculated "base" value
* @return levels required for a specific skill to level up combat
*/
@VisibleForTesting
static int calcLevelsRM(double start, int end, double dhp)
{
start = Math.floor(start * 1.5) * 0.325;
return (int) Math.ceil((end - dhp - start) / 0.4875);
}
/***
* Corrects how many levels you need to level up combat through prayer.
* @param level current prayer level
* @param need needed prayer level calculated by calcLevels(...)
* @return a corrected number to increase combat through prayer only
*/
@VisibleForTesting
static int correctPrayer(int level, int need)
{
if ((level + need) % 2 == 1)
{
need++;
}
return need;
}
}

View File

@@ -25,6 +25,7 @@
package net.runelite.client.plugins.combatlevel;
import com.google.common.eventbus.Subscribe;
import com.google.inject.Provides;
import java.text.DecimalFormat;
import javax.inject.Inject;
import net.runelite.api.Client;
@@ -34,8 +35,10 @@ import net.runelite.api.Skill;
import net.runelite.api.events.GameTick;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.ui.overlay.OverlayManager;
@PluginDescriptor(
name = "Combat Level",
@@ -43,14 +46,33 @@ import net.runelite.client.plugins.PluginDescriptor;
)
public class CombatLevelPlugin extends Plugin
{
private final DecimalFormat decimalFormat = new DecimalFormat("#.###");
private final DecimalFormat DECIMAL_FORMAT = new DecimalFormat("#.###");
@Inject
Client client;
private Client client;
@Inject
private CombatLevelOverlay overlay;
@Inject
private OverlayManager overlayManager;
@Provides
CombatLevelConfig provideConfig(ConfigManager configManager)
{
return configManager.getConfig(CombatLevelConfig.class);
}
@Override
protected void startUp() throws Exception
{
overlayManager.add(overlay);
}
@Override
protected void shutDown() throws Exception
{
overlayManager.remove(overlay);
Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
if (combatLevelWidget != null)
@@ -88,6 +110,6 @@ public class CombatLevelPlugin extends Plugin
client.getRealSkillLevel(Skill.PRAYER)
);
combatLevelWidget.setText("Combat Lvl: " + decimalFormat.format(combatLevelPrecise));
combatLevelWidget.setText("Combat Lvl: " + DECIMAL_FORMAT.format(combatLevelPrecise));
}
}

View File

@@ -0,0 +1,264 @@
/*
* Copyright (c) 2018, Brett Middle <https://github.com/bmiddle>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.combatlevel;
import com.google.inject.Guice;
import com.google.inject.testing.fieldbinder.Bind;
import com.google.inject.testing.fieldbinder.BoundFieldModule;
import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.api.Skill;
import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.correctPrayer;
import static org.junit.Assert.assertEquals;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import static org.mockito.Mockito.when;
import org.mockito.runners.MockitoJUnitRunner;
import java.util.HashMap;
@RunWith(MockitoJUnitRunner.class)
public class CombatLevelPluginTest
{
private static final double ATT_STR_MULT = 0.325;
private static final double DEF_HP_MULT = 0.25;
private static final double PRAY_MULT = 0.125;
@Mock
@Bind
private Client client;
@Mock
private Player player;
@Before
public void setUp()
{
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
when(client.getLocalPlayer()).thenReturn(player);
}
private HashMap<String, Double> getBaseValues() {
int attackLevel = client.getRealSkillLevel(Skill.ATTACK);
int strengthLevel = client.getRealSkillLevel(Skill.STRENGTH);
int defenceLevel = client.getRealSkillLevel(Skill.DEFENCE);
int hitpointsLevel = client.getRealSkillLevel(Skill.HITPOINTS);
int magicLevel = client.getRealSkillLevel(Skill.MAGIC);
int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
double melee = 0.325 * (attackLevel + strengthLevel);
double range = 0.325 * Math.floor(rangedLevel * 1.5);
double mage = 0.325 * Math.floor(magicLevel * 1.5);
double max = Math.max(melee, Math.max(range, mage));
HashMap<String, Double> result = new HashMap<>();
result.put("base", base);
result.put("melee", melee);
result.put("max", max);
return result;
}
@Test
public void testNewPlayer()
{
when(player.getCombatLevel()).thenReturn(3);
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(1);
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(1);
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(1);
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(1);
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(1);
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
HashMap<String, Double> baseValues = getBaseValues();
// test attack/strength
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
player.getCombatLevel() + 1, ATT_STR_MULT));
// test defence/hitpoints
assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, DEF_HP_MULT));
// test prayer
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, PRAY_MULT);
assertEquals(5, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
// test ranged
assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
player.getCombatLevel() + 1, baseValues.get("base")));
// test magic
assertEquals(2, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
player.getCombatLevel() + 1, baseValues.get("base")));
}
@Test
public void testAll10()
{
when(player.getCombatLevel()).thenReturn(12);
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(10);
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(10);
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(10);
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(10);
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(10);
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(10);
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(10);
HashMap<String, Double> baseValues = getBaseValues();
// test attack/strength
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("melee"),
player.getCombatLevel() + 1, ATT_STR_MULT));
// test defence/hitpoints
assertEquals(1, calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, DEF_HP_MULT));
// test prayer
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, PRAY_MULT);
assertEquals(2, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
// test ranged
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
player.getCombatLevel() + 1, baseValues.get("base")));
// test magic
assertEquals(4, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
player.getCombatLevel() + 1, baseValues.get("base")));
}
@Test
public void testPlayerBmid()
{
// snapshot of current stats 2018-10-2
when(player.getCombatLevel()).thenReturn(83);
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(65);
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(70);
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(60);
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(56);
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(75);
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(73);
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(71);
HashMap<String, Double> baseValues = getBaseValues();
// test attack/strength
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
player.getCombatLevel() + 1, ATT_STR_MULT));
// test defence/hitpoints
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, DEF_HP_MULT));
// test prayer
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, PRAY_MULT);
assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
// test ranged
assertEquals(17, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
player.getCombatLevel() + 1, baseValues.get("base")));
// test magic
assertEquals(19, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
player.getCombatLevel() + 1, baseValues.get("base")));
}
@Test
public void testPlayerRunelite()
{
// snapshot of current stats 2018-10-2
when(player.getCombatLevel()).thenReturn(43);
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(43);
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(36);
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(1);
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(15);
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(51);
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(64);
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(42);
HashMap<String, Double> baseValues = getBaseValues();
// test attack/strength
assertEquals(18, calcLevels(baseValues.get("base") + baseValues.get("melee"),
player.getCombatLevel() + 1, ATT_STR_MULT));
// test defence/hitpoints
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, DEF_HP_MULT));
// test prayer
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, PRAY_MULT);
assertEquals(3, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
// test ranged
assertEquals(14, calcLevelsRM(client.getRealSkillLevel(Skill.RANGED),
player.getCombatLevel() + 1, baseValues.get("base")));
// test magic
assertEquals(1, calcLevelsRM(client.getRealSkillLevel(Skill.MAGIC),
player.getCombatLevel() + 1, baseValues.get("base")));
}
@Test
public void testPlayerZezima()
{
// snapshot of current stats 2018-10-3
// Zezima cannot earn a combat level from ranged/magic anymore, so it won't show as the result is too high
when(player.getCombatLevel()).thenReturn(90);
when(client.getRealSkillLevel(Skill.ATTACK)).thenReturn(74);
when(client.getRealSkillLevel(Skill.STRENGTH)).thenReturn(74);
when(client.getRealSkillLevel(Skill.DEFENCE)).thenReturn(72);
when(client.getRealSkillLevel(Skill.PRAYER)).thenReturn(52);
when(client.getRealSkillLevel(Skill.RANGED)).thenReturn(44);
when(client.getRealSkillLevel(Skill.MAGIC)).thenReturn(60);
when(client.getRealSkillLevel(Skill.HITPOINTS)).thenReturn(72);
HashMap<String, Double> baseValues = getBaseValues();
// test attack/strength
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
player.getCombatLevel() + 1, ATT_STR_MULT));
// test defence/hitpoints
assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, DEF_HP_MULT));
// test prayer
int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
player.getCombatLevel() + 1, PRAY_MULT);
assertEquals(4, correctPrayer(client.getRealSkillLevel(Skill.PRAYER), prayNeed));
}
}