Merge pull request #7406 from Hydrox6/game-notifications-custom-colour

Default colour won't change since both Game highlights are `#EF1020` by default

Examples alongside other Game type messages
![java_2019-01-17_16-56-34](https://user-images.githubusercontent.com/2979691/51335219-6935a880-1a79-11e9-93de-afcf59f60e9a.png)
![java_2019-01-17_16-56-50](https://user-images.githubusercontent.com/2979691/51335220-6a66d580-1a79-11e9-83d5-dc3a4401e473.png)
This commit is contained in:
Tomas Slusny
2019-01-18 14:17:28 +00:00
committed by GitHub

View File

@@ -47,11 +47,12 @@ import lombok.extern.slf4j.Slf4j;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.client.chat.ChatColorType;
import net.runelite.client.chat.ChatMessageBuilder;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.chat.QueuedMessage;
import net.runelite.client.config.RuneLiteConfig;
import net.runelite.client.ui.ClientUI;
import net.runelite.client.util.ColorUtil;
import net.runelite.client.util.OSType;
@Singleton
@@ -68,7 +69,6 @@ public class Notifier
// Notifier properties
private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
private static final int FLASH_DURATION = 2000;
private static final Color MESSAGE_COLOR = Color.RED;
private final Client client;
private final String appName;
@@ -134,10 +134,15 @@ public class Notifier
if (runeLiteConfig.enableGameMessageNotification() && client.getGameState() == GameState.LOGGED_IN)
{
final String formattedMessage = new ChatMessageBuilder()
.append(ChatColorType.HIGHLIGHT)
.append(message)
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.name(appName)
.value(ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR))
.runeLiteFormattedMessage(formattedMessage)
.build());
}