Make Game Notification use the Game message highlight colour

This commit is contained in:
Hydrox6
2019-01-17 16:58:23 +00:00
parent eb69a8990b
commit 5e0c8ef205

View File

@@ -47,11 +47,12 @@ import lombok.extern.slf4j.Slf4j;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.client.chat.ChatColorType;
import net.runelite.client.chat.ChatMessageBuilder;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.chat.QueuedMessage;
import net.runelite.client.config.RuneLiteConfig;
import net.runelite.client.ui.ClientUI;
import net.runelite.client.util.ColorUtil;
import net.runelite.client.util.OSType;
@Singleton
@@ -68,7 +69,6 @@ public class Notifier
// Notifier properties
private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
private static final int FLASH_DURATION = 2000;
private static final Color MESSAGE_COLOR = Color.RED;
private final Client client;
private final String appName;
@@ -134,10 +134,15 @@ public class Notifier
if (runeLiteConfig.enableGameMessageNotification() && client.getGameState() == GameState.LOGGED_IN)
{
final String formattedMessage = new ChatMessageBuilder()
.append(ChatColorType.HIGHLIGHT)
.append(message)
.build();
chatMessageManager.queue(QueuedMessage.builder()
.type(ChatMessageType.GAME)
.name(appName)
.value(ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR))
.runeLiteFormattedMessage(formattedMessage)
.build());
}