timers: Do not reset divine potion timers on death (#10235)

This commit is contained in:
winterdaze
2019-11-11 04:11:55 -05:00
committed by Tomas Slusny
parent 639006997c
commit 6ec3c32d20

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@@ -76,12 +76,12 @@ enum GameTimer
HOME_TELEPORT(SpriteID.SPELL_LUMBRIDGE_HOME_TELEPORT, GameTimerImageType.SPRITE, "Home Teleport", 30, ChronoUnit.MINUTES),
MINIGAME_TELEPORT(SpriteID.TAB_QUESTS_RED_MINIGAMES, GameTimerImageType.SPRITE, "Minigame Teleport", 20, ChronoUnit.MINUTES),
DRAGON_FIRE_SHIELD(ItemID.DRAGONFIRE_SHIELD_11284, GameTimerImageType.ITEM, "Dragonfire Shield Special", 2, ChronoUnit.MINUTES),
DIVINE_SUPER_ATTACK(ItemID.DIVINE_SUPER_ATTACK_POTION4, GameTimerImageType.ITEM, "Divine Super Attack", 5, ChronoUnit.MINUTES, true),
DIVINE_SUPER_STRENGTH(ItemID.DIVINE_SUPER_STRENGTH_POTION4, GameTimerImageType.ITEM, "Divine Super Strength", 5, ChronoUnit.MINUTES, true),
DIVINE_SUPER_DEFENCE(ItemID.DIVINE_SUPER_DEFENCE_POTION4, GameTimerImageType.ITEM, "Divine Super Defence", 5, ChronoUnit.MINUTES, true),
DIVINE_SUPER_COMBAT(ItemID.DIVINE_SUPER_COMBAT_POTION4, GameTimerImageType.ITEM, "Divine Super Combat", 5, ChronoUnit.MINUTES, true),
DIVINE_RANGING(ItemID.DIVINE_RANGING_POTION4, GameTimerImageType.ITEM, "Divine Ranging", 5, ChronoUnit.MINUTES, true),
DIVINE_MAGIC(ItemID.DIVINE_MAGIC_POTION4, GameTimerImageType.ITEM, "Divine Magic", 5, ChronoUnit.MINUTES, true);
DIVINE_SUPER_ATTACK(ItemID.DIVINE_SUPER_ATTACK_POTION4, GameTimerImageType.ITEM, "Divine Super Attack", 5, ChronoUnit.MINUTES),
DIVINE_SUPER_STRENGTH(ItemID.DIVINE_SUPER_STRENGTH_POTION4, GameTimerImageType.ITEM, "Divine Super Strength", 5, ChronoUnit.MINUTES),
DIVINE_SUPER_DEFENCE(ItemID.DIVINE_SUPER_DEFENCE_POTION4, GameTimerImageType.ITEM, "Divine Super Defence", 5, ChronoUnit.MINUTES),
DIVINE_SUPER_COMBAT(ItemID.DIVINE_SUPER_COMBAT_POTION4, GameTimerImageType.ITEM, "Divine Super Combat", 5, ChronoUnit.MINUTES),
DIVINE_RANGING(ItemID.DIVINE_RANGING_POTION4, GameTimerImageType.ITEM, "Divine Ranging", 5, ChronoUnit.MINUTES),
DIVINE_MAGIC(ItemID.DIVINE_MAGIC_POTION4, GameTimerImageType.ITEM, "Divine Magic", 5, ChronoUnit.MINUTES);
private final Duration duration;
private final Integer graphicId;