combatcounter: Use finals

This commit is contained in:
sdburns1998
2019-07-07 03:25:08 +02:00
parent 3891c73b5b
commit 4404a8250c

View File

@@ -114,7 +114,7 @@ public class CombatCounter extends Plugin
return configManager.getConfig(CombatCounterConfig.class); return configManager.getConfig(CombatCounterConfig.class);
} }
private Map<Integer, Integer> variables = new HashMap<Integer, Integer>() private final Map<Integer, Integer> VARIABLES = new HashMap<Integer, Integer>()
{ {
{ {
this.put(422, 4); // Unarmed Punch, Block this.put(422, 4); // Unarmed Punch, Block
@@ -173,7 +173,7 @@ public class CombatCounter extends Plugin
} }
}; };
private List<Integer> MELEE_ANIMATIONS = new ArrayList<Integer>() private final List<Integer> MELEE_ANIMATIONS = new ArrayList<Integer>()
{ {
{ {
this.add(422); // Unarmed Punch, Block this.add(422); // Unarmed Punch, Block
@@ -217,7 +217,7 @@ public class CombatCounter extends Plugin
} }
}; };
private List<Integer> RANGE_ANIMATIONS = new ArrayList<Integer>() private final List<Integer> RANGE_ANIMATIONS = new ArrayList<Integer>()
{ {
{ {
this.add(7552); // Armadyl Crossbow Accurate, Rapid, Longrange, Special this.add(7552); // Armadyl Crossbow Accurate, Rapid, Longrange, Special
@@ -230,7 +230,7 @@ public class CombatCounter extends Plugin
} }
}; };
private List<Integer> MAGE_ANIMATIONS = new ArrayList<Integer>() private final List<Integer> MAGE_ANIMATIONS = new ArrayList<Integer>()
{ {
{ {
this.add(1167); // Trident Accurate, Accurate, Longrange this.add(1167); // Trident Accurate, Accurate, Longrange
@@ -279,12 +279,12 @@ public class CombatCounter extends Plugin
int animation = p.getAnimation(); int animation = p.getAnimation();
if (animation != -1) if (animation != -1)
{ {
if (variables.containsKey(animation)) if (VARIABLES.containsKey(animation))
{ {
/* /*
* This part handles the Tick Counter. * This part handles the Tick Counter.
*/ */
long ticks = variables.get(animation); long ticks = VARIABLES.get(animation);
if (((Player) actor).getPlayerAppearance().getEquipmentId(KitType.WEAPON) == 23360) if (((Player) actor).getPlayerAppearance().getEquipmentId(KitType.WEAPON) == 23360)
{ {
ticks = 3; ticks = 3;