combatcounter: Use finals
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@@ -114,7 +114,7 @@ public class CombatCounter extends Plugin
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return configManager.getConfig(CombatCounterConfig.class);
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}
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private Map<Integer, Integer> variables = new HashMap<Integer, Integer>()
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private final Map<Integer, Integer> VARIABLES = new HashMap<Integer, Integer>()
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{
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{
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this.put(422, 4); // Unarmed Punch, Block
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@@ -173,7 +173,7 @@ public class CombatCounter extends Plugin
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}
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};
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private List<Integer> MELEE_ANIMATIONS = new ArrayList<Integer>()
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private final List<Integer> MELEE_ANIMATIONS = new ArrayList<Integer>()
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{
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{
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this.add(422); // Unarmed Punch, Block
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@@ -217,7 +217,7 @@ public class CombatCounter extends Plugin
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}
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};
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private List<Integer> RANGE_ANIMATIONS = new ArrayList<Integer>()
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private final List<Integer> RANGE_ANIMATIONS = new ArrayList<Integer>()
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{
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{
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this.add(7552); // Armadyl Crossbow Accurate, Rapid, Longrange, Special
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@@ -230,7 +230,7 @@ public class CombatCounter extends Plugin
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}
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};
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private List<Integer> MAGE_ANIMATIONS = new ArrayList<Integer>()
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private final List<Integer> MAGE_ANIMATIONS = new ArrayList<Integer>()
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{
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{
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this.add(1167); // Trident Accurate, Accurate, Longrange
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@@ -279,12 +279,12 @@ public class CombatCounter extends Plugin
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int animation = p.getAnimation();
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if (animation != -1)
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{
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if (variables.containsKey(animation))
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if (VARIABLES.containsKey(animation))
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{
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/*
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* This part handles the Tick Counter.
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*/
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long ticks = variables.get(animation);
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long ticks = VARIABLES.get(animation);
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if (((Player) actor).getPlayerAppearance().getEquipmentId(KitType.WEAPON) == 23360)
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{
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ticks = 3;
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