gpu: correct uniform block name in geometry shader

This commit is contained in:
Adam
2018-11-19 09:23:18 -05:00
committed by Adam
parent 3329dfbbee
commit 3286594d6b

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@@ -31,13 +31,13 @@
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(std140) uniform Uniforms {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
ivec2 sinCosTable[2048];
layout(std140) uniform uniforms {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
ivec2 sinCosTable[2048];
};
uniform mat4 projectionMatrix;