gpu: correct uniform block name in geometry shader
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@@ -31,13 +31,13 @@
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 3) out;
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layout(std140) uniform Uniforms {
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int cameraYaw;
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int cameraPitch;
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int centerX;
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int centerY;
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int zoom;
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ivec2 sinCosTable[2048];
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layout(std140) uniform uniforms {
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int cameraYaw;
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int cameraPitch;
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int centerX;
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int centerY;
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int zoom;
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ivec2 sinCosTable[2048];
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};
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uniform mat4 projectionMatrix;
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