From 3286594d6b583aa261483a73ddf30823c102e923 Mon Sep 17 00:00:00 2001 From: Adam Date: Mon, 19 Nov 2018 09:23:18 -0500 Subject: [PATCH] gpu: correct uniform block name in geometry shader --- .../net/runelite/client/plugins/gpu/geom.glsl | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/geom.glsl b/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/geom.glsl index b00ef87962..b66c0bc57a 100644 --- a/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/geom.glsl +++ b/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/geom.glsl @@ -31,13 +31,13 @@ layout(triangles) in; layout(triangle_strip, max_vertices = 3) out; -layout(std140) uniform Uniforms { - int cameraYaw; - int cameraPitch; - int centerX; - int centerY; - int zoom; - ivec2 sinCosTable[2048]; +layout(std140) uniform uniforms { + int cameraYaw; + int cameraPitch; + int centerX; + int centerY; + int zoom; + ivec2 sinCosTable[2048]; }; uniform mat4 projectionMatrix;