item manager: fix item outlines to more accurately fit model
Not sure where these original arguments come from, but it was incorrectly noting the items and then attempting to adjust zoom to account for that, which makes most item outlines slightly off
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@@ -482,7 +482,7 @@ public class ItemManager
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*/
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private BufferedImage loadItemOutline(final int itemId, final int itemQuantity, final Color outlineColor)
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{
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final SpritePixels itemSprite = client.createItemSprite(itemId, itemQuantity, 1, 0, 0, true, 710);
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final SpritePixels itemSprite = client.createItemSprite(itemId, itemQuantity, 1, 0, 0, false, Constants.CLIENT_DEFAULT_ZOOM);
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return itemSprite.toBufferedOutline(outlineColor);
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}
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