From 197c667edfb9ffc1500bb6e721eb0d0e4194dc3e Mon Sep 17 00:00:00 2001 From: Adam Date: Tue, 15 Sep 2020 18:58:11 -0400 Subject: [PATCH] item manager: fix item outlines to more accurately fit model Not sure where these original arguments come from, but it was incorrectly noting the items and then attempting to adjust zoom to account for that, which makes most item outlines slightly off --- .../src/main/java/net/runelite/client/game/ItemManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/runelite-client/src/main/java/net/runelite/client/game/ItemManager.java b/runelite-client/src/main/java/net/runelite/client/game/ItemManager.java index 9fcd1b4c98..0a26e0f584 100644 --- a/runelite-client/src/main/java/net/runelite/client/game/ItemManager.java +++ b/runelite-client/src/main/java/net/runelite/client/game/ItemManager.java @@ -482,7 +482,7 @@ public class ItemManager */ private BufferedImage loadItemOutline(final int itemId, final int itemQuantity, final Color outlineColor) { - final SpritePixels itemSprite = client.createItemSprite(itemId, itemQuantity, 1, 0, 0, true, 710); + final SpritePixels itemSprite = client.createItemSprite(itemId, itemQuantity, 1, 0, 0, false, Constants.CLIENT_DEFAULT_ZOOM); return itemSprite.toBufferedOutline(outlineColor); }