f31e366da66e3333904bdf1a407bdcf9791a3ac1
This changes the plugin to work by just using interact change events, which will happen regardless of the spawn events and whether or not it is interacting at the time of spawn. This fixes two bugs in the existing implementation: 1) not updating lastEventTick on interact change, causing currentRandomEvent to get timed out near immediately 2) not sending notifications for npcs which spawn while interacting
runelite

RuneLite is a free, open source OldSchool RuneScape client.
If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.
Project Layout
- cache - Libraries used for reading/writing cache files, as well as the data in it
- http-api - API for api.runelite.net
- http-service - Service for api.runelite.net
- runelite-api - RuneLite API, interfaces for accessing the client
- runelite-client - Game client with plugins
Usage
Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.
License
RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.
Contribute and Develop
We've set up a separate document for our contribution guidelines.
Description
Languages
Java
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GLSL
0.7%
C
0.3%
