cb131029ec91a7da22b0b00d6ceaf7536670f6dd
the server only sends a despawn event when the actual object does despawn or when you change to that objects level and the server sends it to sync you with that planes objects. By setting the current player plane on gametick and checking that against the despawned objects plane, and only processing events where they match we can gurantee that the actual object has just despawned instead of the server sending the event just to resync the player with the current status of the location they just entered
runelite

RuneLite is a free, open source OldSchool RuneScape client.
If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.
Project Layout
- cache - Libraries used for reading/writing cache files, as well as the data in it
- http-api - API for api.runelite.net
- http-service - Service for api.runelite.net
- runelite-api - RuneLite API, interfaces for accessing the client
- runelite-client - Game client with plugins
Usage
Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.
License
RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.
Contribute and Develop
We've set up a separate document for our contribution guidelines.
Description
Languages
Java
98.9%
GLSL
0.7%
C
0.3%
