Files
runelite/runelite-client/src/main/java/net/runelite/client/callback/Hooks.java
2017-12-23 19:11:27 -05:00

304 lines
9.7 KiB
Java

/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.callback;
import com.google.common.eventbus.EventBus;
import com.google.inject.Injector;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.MainBufferProvider;
import net.runelite.api.MenuAction;
import net.runelite.api.MessageNode;
import net.runelite.api.PacketBuffer;
import net.runelite.api.Point;
import net.runelite.api.Projectile;
import net.runelite.api.Skill;
import net.runelite.api.Tile;
import net.runelite.client.RuneLite;
import net.runelite.client.chat.ChatMessageManager;
import net.runelite.client.events.*;
import net.runelite.client.game.DeathChecker;
import net.runelite.client.task.Scheduler;
import net.runelite.client.ui.overlay.OverlayRenderer;
import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
@Slf4j
public class Hooks
{
private static final long CHECK = 600; // ms - how often to run checks
private static final Injector injector = RuneLite.getInjector();
private static final Client client = injector.getInstance(Client.class);
private static final EventBus eventBus = injector.getInstance(EventBus.class);
private static final Scheduler scheduler = injector.getInstance(Scheduler.class);
private static final InfoBoxManager infoBoxManager = injector.getInstance(InfoBoxManager.class);
private static final ChatMessageManager chatMessageManager = injector.getInstance(ChatMessageManager.class);
private static final OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
private static final DeathChecker death = new DeathChecker(client, eventBus);
private static final GameTick tick = new GameTick();
private static long lastCheck;
public static void clientMainLoop(Client client, boolean arg1)
{
long now = System.currentTimeMillis();
if (now - lastCheck < CHECK)
{
return;
}
lastCheck = now;
try
{
death.check();
}
catch (Exception ex)
{
log.warn("error during death check", ex);
}
// tick pending scheduled tasks
scheduler.tick();
// cull infoboxes
infoBoxManager.cull();
chatMessageManager.process();
}
public static void draw(MainBufferProvider mainBufferProvider, Graphics graphics, int x, int y)
{
final BufferedImage image = (BufferedImage) mainBufferProvider.getImage();
final Graphics2D graphics2d = (Graphics2D) image.getGraphics();
try
{
renderer.render(graphics2d);
}
catch (Exception ex)
{
log.warn("Error during overlay rendering", ex);
}
}
/**
*
* @param name Hook-name that was used in the @Hook-annotation.
* @param idx The index if hooked to an array. -1 if not hooked to an
* array.
* @param object The object where the hook was placed in, NOT the
* variable that was hooked to.
*/
public static void callHook(String name, int idx, Object object)
{
switch (name)
{
case "experienceChanged":
{
ExperienceChanged experienceChanged = new ExperienceChanged();
Skill[] possibleSkills = Skill.values();
// We subtract one here because 'Overall' isn't considered a skill that's updated.
if (idx < possibleSkills.length - 1)
{
Skill updatedSkill = possibleSkills[idx];
experienceChanged.setSkill(updatedSkill);
eventBus.post(experienceChanged);
}
break;
}
case "mapRegionsChanged":
{
MapRegionChanged regionChanged = new MapRegionChanged();
regionChanged.setIndex(idx);
eventBus.post(regionChanged);
break;
}
case "playerMenuOptionsChanged":
{
PlayerMenuOptionsChanged optionsChanged = new PlayerMenuOptionsChanged();
optionsChanged.setIndex(idx);
eventBus.post(optionsChanged);
break;
}
case "animationChanged":
{
Actor actor = (Actor) object;
AnimationChanged animationChange = new AnimationChanged();
animationChange.setActor(actor);
eventBus.post(animationChange);
break;
}
case "gameStateChanged":
{
GameStateChanged gameStateChange = new GameStateChanged();
gameStateChange.setGameState(client.getGameState());
eventBus.post(gameStateChange);
break;
}
case "varbitChanged":
{
VarbitChanged varbitChanged = new VarbitChanged();
eventBus.post(varbitChanged);
break;
}
case "clanMembersChanged":
{
ClanMembersChanged clanMembersChanged = new ClanMembersChanged();
eventBus.post(clanMembersChanged);
break;
}
case "resizeChanged":
{
//maybe couple with varbitChanged. resizeable may not be a varbit but it would fit with the other client settings.
ResizeableChanged resizeableChanged = new ResizeableChanged();
resizeableChanged.setResized(client.isResized());
eventBus.post(resizeableChanged);
break;
}
case "gameObjectsChanged":
if (idx != -1) // this happens from the field assignment
{
// GameObject that was changed.
GameObject go = ((Tile) object).getGameObjects()[idx];
if (go != null)
{
GameObjectsChanged gameObjectsChanged = new GameObjectsChanged();
gameObjectsChanged.setGameObject(go);
eventBus.post(gameObjectsChanged);
}
}
break;
default:
log.warn("Unknown event {} triggered on {}", name, object);
return;
}
if (object != null)
{
log.trace("Event {} (idx {}) triggered on {}", name, idx, object);
}
else
{
log.trace("Event {} (idx {}) triggered", name, idx);
}
}
public static void menuActionHook(int actionParam, int widgetId, int menuAction, int id, String menuOption, String menuTarget, int var6, int var7)
{
/* Along the way, the RuneScape client may change a menuAction by incrementing it with 2000.
* I have no idea why, but it does. Their code contains the same conditional statement.
*/
if (menuAction >= 2000)
{
menuAction -= 2000;
}
log.debug("Menu action clicked: {} ({}) on {} ({} widget: {})",
menuOption, menuAction, menuTarget.isEmpty() ? "<nothing>" : menuTarget, id, actionParam, widgetId);
MenuOptionClicked menuOptionClicked = new MenuOptionClicked();
menuOptionClicked.setActionParam(actionParam);
menuOptionClicked.setMenuOption(menuOption);
menuOptionClicked.setMenuTarget(menuTarget);
menuOptionClicked.setMenuAction(MenuAction.of(menuAction));
menuOptionClicked.setId(id);
menuOptionClicked.setWidgetId(widgetId);
eventBus.post(menuOptionClicked);
}
public static void addMenuEntry(String option, String target, int type, int identifier, int param0, int param1)
{
if (log.isTraceEnabled())
{
log.trace("Menu entry added {} {}", option, target);
}
MenuEntryAdded menuEntry = new MenuEntryAdded(option, target, type, identifier, param0, param1);
eventBus.post(menuEntry);
}
public static void addChatMessage(int type, String sender, String message, String clan)
{
if (log.isDebugEnabled())
{
log.debug("Chat message type {}: {}", ChatMessageType.of(type), message);
}
ChatMessageType chatMessageType = ChatMessageType.of(type);
ChatMessage chatMessage = new ChatMessage(chatMessageType, sender, message, clan);
eventBus.post(chatMessage);
}
/**
* Called when a projectile is set to move towards a point. For
* projectiles that target the ground, like AoE projectiles from
* Lizardman Shamans, this is only called once
*
* @param projectile The projectile being moved
* @param targetX X position of where the projectile is being moved to
* @param targetY Y position of where the projectile is being moved to
* @param targetZ Z position of where the projectile is being moved to
* @param cycle
*/
public static void projectileMoved(Projectile projectile, int targetX, int targetY, int targetZ, int cycle)
{
Point position = new Point(targetX, targetY);
ProjectileMoved projectileMoved = new ProjectileMoved();
projectileMoved.setProjectile(projectile);
projectileMoved.setPosition(position);
projectileMoved.setPlane(targetZ);
eventBus.post(projectileMoved);
}
public static void setMessage(MessageNode messageNode, int type, String name, String sender, String value)
{
SetMessage setMessage = new SetMessage();
setMessage.setMessageNode(messageNode);
setMessage.setType(ChatMessageType.of(type));
setMessage.setName(name);
setMessage.setSender(sender);
setMessage.setValue(value);
eventBus.post(setMessage);
}
public static void onNpcUpdate(boolean var0, PacketBuffer var1)
{
eventBus.post(tick);
}
}