Adam 6fc38ed918 discord: fix npe from menu event timing out with elapsed total time
Setting the start time to null isn't necessary, since IN_MENU is marked
shouldRestart, it always resets the start time when the status is changed to
menu. This was clearing it, forcing a presence update, and then erroring when
trying to compute the original start time. It also would have never really unset,
even if it wasn't erroring later, due to IN_MENU also being unclearable, and
so would have never been removed in the first place.

Additionally the status reset test is also wrong since it is testing the end
timestamp which has never been used by us, making the test useless.
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runelite CI Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
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Readme BSD-2-Clause 107 MiB
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