6fc38ed918c8f7ddf1efabe492b8eda294b42e04
Setting the start time to null isn't necessary, since IN_MENU is marked shouldRestart, it always resets the start time when the status is changed to menu. This was clearing it, forcing a presence update, and then erroring when trying to compute the original start time. It also would have never really unset, even if it wasn't erroring later, due to IN_MENU also being unclearable, and so would have never been removed in the first place. Additionally the status reset test is also wrong since it is testing the end timestamp which has never been used by us, making the test useless.
runelite

RuneLite is a free, open source OldSchool RuneScape client.
If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.
Project Layout
- cache - Libraries used for reading/writing cache files, as well as the data in it
- http-api - API for api.runelite.net
- http-service - Service for api.runelite.net
- runelite-api - RuneLite API, interfaces for accessing the client
- runelite-client - Game client with plugins
Usage
Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.
License
RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.
Contribute and Develop
We've set up a separate document for our contribution guidelines.
Description
Languages
Java
98.9%
GLSL
0.7%
C
0.3%
