35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown

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# runelite [](https://travis-ci.org/runelite/runelite) [](https://discord.gg/mePCs8U)
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runelite is a RuneScape 2 client and reverse engineering project
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If you have any questions, please join our IRC channel on [irc.rizon.net #runelite](http://qchat.rizon.net/?channels=runelite&uio=d4) or alternatively our [Discord](https://discord.gg/mePCs8U) server.
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## Project Layout
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- cache - Libraries used for reading/writing cache files, as well as the data in it
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- deobfuscator - Contains bytecode deobfuscator, mapper for handling updates, and the injector
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- http-api - API for api.runelite.net
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- http-service - Service for api.runelite.net
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- model-viewer - RS Model, NPC/Object, and terrain viewer
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- runelite-api - RuneLite API, interfaces for accessing the client
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- runelite-mixins - Mixins which are injected into the injected client's classes
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- runescape-api - Mappings correspond to these interfaces, runelite-api is a subset of this
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- runelite-client - Game client with plugins
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- runescape-client-injector - Builds the injected client from the vanilla client and the mappings
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- runescape-client - Decompiled RuneScape client, contains mappings
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## Usage
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Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
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For more information visit the [RuneLite Wiki](https://github.com/runelite/runelite/wiki).
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### License
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Most of RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.
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Some of the code, like everything in runescape-client, is automatically generated and is not licensed.
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## Contribute and Develop
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We've set up a separate document for our [contribution guidelines](https://github.com/runelite/runelite/blob/master/CONTRIBUTING.md).
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