5b12bcc907f9ce7c0ebf963fa8bc1d990152250f
Forced anti-aliasing by the GPU applies multisampling to the default framebuffer, and when blitting between two multisampled FBOs, the number of samples in both FBOs has to match. In order to make sure our anti-aliasing FBO has the same number of samples as the default FBO, we bind the default FBO and check whether its number of samples is non-zero. If it is, use this as the number of samples for our anti-aliasing FBO instead of getting it from the configured anti-aliasing mode. Co-authored-by: Adam <Adam@sigterm.info>
runelite

RuneLite is a free, open source OldSchool RuneScape client.
If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.
Project Layout
- cache - Libraries used for reading/writing cache files, as well as the data in it
- http-api - API for api.runelite.net
- http-service - Service for api.runelite.net
- runelite-api - RuneLite API, interfaces for accessing the client
- runelite-client - Game client with plugins
Usage
Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.
License
RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.
Contribute and Develop
We've set up a separate document for our contribution guidelines.
Description
Languages
Java
98.9%
GLSL
0.7%
C
0.3%
