The face_visible check is not accounting for camera position, which causes
culled faces to erroneously be included (or not) into the priority renderer
distance calculations when placing 10 and 11 priority faces.
This was introduced in fd6b67fae2
The face_visible check is not accounting for camera position, which causes
culled faces to erroneously be included (or not) into the priority renderer
distance calculations when placing 10 and 11 priority faces.
This was introduced in fd6b67fae2