Qatell 49ace3f7c7 -Fixed objects of variable width and length from being positioned incorrectly on the map.
-Renamed LocationKey to ModelKey and added another field so that cached values are correct for objects using the same models.
-Implemented shading to the scene.
-Implement full SceneTilePaint with variable colors and textures.
-Implement textures while rendering SceneTileModel
-Enable maps to be loaded by their region id instead of just their coordinates.
-Implement full object model creation (replacement colors, replacement textures, resizing, translation)
-Added two new methods to ModelDefinition used in object model creation.
2018-07-11 16:03:51 -04:00
2017-07-19 20:55:57 -04:00
2018-07-08 16:47:12 -04:00
2018-07-08 16:47:12 -04:00
2018-07-08 16:47:12 -04:00
2018-05-17 19:54:50 -04:00
2018-03-20 17:42:55 -04:00
2017-06-29 17:27:28 -04:00

runelite Travis Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • model-viewer - RS Model, NPC/Object, and terrain viewer
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-mixins - Mixins which are injected into the injected client's classes
  • runescape-api - Mappings correspond to these interfaces, runelite-api is a subset of this
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
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Readme BSD-2-Clause 107 MiB
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