James 41c12a858d Changes 2 (#43)
* Initial commit for maxhit plugin

* WIP: Magic max hit calculator

* Add chance to obtain a Unique from Chambers of Xeric

Based on the formula from the wiki. Does not handle >80% chance properly (it should go into a second item)

* MaxHit Refactor a lot for magic max hit

* Wip: refactoring

* Pest Control Update

* Pest Control: Add Intermediate portals

* Revert "Remove raids points overlay"

This reverts commit fbd3ea6202.

* Wip: refactoring

* Fixed WidgetInfo merge issue

* Fixed trident

* Implement range

* Refactored according to intellij analyzer

* Run checkstyle from xml and fix code style issues

* Fix copyright

* Replace item names with item id's

* Code cleanup with reformat code

* Fixed checkstyle

* Use game slotitem

* Use game slotitem

* Fixed prayer bonus

* Looked up value for saradomin strike

* Fixed prayer bonus

* Fixed surge spell id's

* Fixed magix max hit tests

* Fixed rounding after obisidian

* Fix dharok custom formula

* Add melee max hit

* Refactored spellbonus items for magic

* Added voidknight

* Use boosted skill levels and add copyright

* Add accurate attack style for ranging

* Add range Tests

* Cleanup code

* Cleanup code

* Rename calculate methods to be more distinguishable

* Add parenthesis to dharok maxhit formula for clarification

* Fix widgetinfo merge

* Remove print in MaxHitPlugin

* Make sure an Item is not null when checking if the player is wearing it.

* Add daily notification for collection of ogre arrows from Rantz.

Add varbit for rantz arrow collection

Fix continuation indent settings


Group ifs to single check.

* Refactor all relevant daily checks to have grouped if check.


Further refactor grouped ifs

* Adds type

* Raids point overlay
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Discord Build Status
RuneLit is a fork of RuneLite that provides more functionality and less restrictions while staying open source. This is meant to directly compete with 3rd party RL clients that are trying to sell their code.

Notable Features:

Auto patch-time Bytecode patcher

What a mouthful right? it's great though.
The heart of the auto patching system is ByteCodePatcher. Adding a new patch would go as follows.

  1. Find unique identifier for class so it can be found after rev update, Add check to ByteCodePatcher.
  2. Create Transformer for rsClass and call it when class is identified.

A fully functional example is included at ActorTransform:
transformGetAnimation removes filtering
transformAnimationChanged removes filtering

Description
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Readme BSD-2-Clause 107 MiB
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C 0.3%