Adam 13efaa6a0c gpu: add opencl support for macos
This allows using opencl as an alternative to opengl compute shaders on
macos, which does not support compute shaders. Now, macos can finally
use the extended draw distance feature of the gpu plugin.

This also includes code for using opencl with Windows and Linux if we
want to enable that in the future. A copy of the existing compute
shaders have been checked in and ported to opencl, keeping support for
opengl compute shaders on Windows and Linux.

Co-authored-by: Paul Norton <napkinorton@gmail.com>
2021-02-11 19:24:55 -05:00
2020-12-30 23:45:34 -05:00
2017-07-19 20:55:57 -04:00
2021-02-05 20:57:06 +00:00
2021-02-05 20:57:06 +00:00
2021-02-05 20:57:06 +00:00
2021-02-05 20:57:06 +00:00
2020-01-05 17:31:14 +00:00
2017-06-29 17:27:28 -04:00
2021-02-05 20:57:06 +00:00
2020-10-31 17:49:45 +01:00

runelite CI Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
No description provided
Readme BSD-2-Clause 107 MiB
Languages
Java 98.9%
GLSL 0.7%
C 0.3%