Adam 0fc1a94088 gpu: dispatch compute after scene draw
This moves the compute shaders to run immediately after scene draw,
instead of in the draw() callback, which happens much later. All models
in the scene have been queued by the time, but since it is so early in
the ui drawing, it gives a few more ms for the compute to run before the
result needs to be used to draw the next frame.
2020-12-30 16:41:28 -05:00
2017-07-19 20:55:57 -04:00
2020-12-09 12:22:49 +00:00
2020-12-09 12:22:49 +00:00
2020-12-09 12:22:49 +00:00
2020-12-25 19:58:22 -05:00
2020-01-05 17:31:14 +00:00
2017-06-29 17:27:28 -04:00
2020-12-09 12:22:49 +00:00
2020-10-31 17:49:45 +01:00

runelite CI Discord

RuneLite is a free, open source OldSchool RuneScape client.

If you have any questions, please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.

Project Layout

  • cache - Libraries used for reading/writing cache files, as well as the data in it
  • http-api - API for api.runelite.net
  • http-service - Service for api.runelite.net
  • runelite-api - RuneLite API, interfaces for accessing the client
  • runelite-client - Game client with plugins

Usage

Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.

License

RuneLite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure.

Contribute and Develop

We've set up a separate document for our contribution guidelines.

Description
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Readme BSD-2-Clause 107 MiB
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