0d8870e7dac60157b4d11cf5f51149e75bab5f99
Remove unnecessary null checks for game client from plugins, as now client is always not null in all of them, since in the case of it being null the plugins are not even started. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
runelite

runelite is a RuneScape 2 client and reverse engineering project
If you have any questions please join our IRC channel on irc.rizon.net #runelite or alternatively our Discord server.
Project Layout
- cache - Libraries used for reading/writing cache files, as well as the data in it
- deobfuscator - Contains bytecode deobfuscator, mapper for handling updates, and the injector
- http-api - API for api.runelite.net
- http-service - Service for api.runelite.net
- model-viewer - RS Model, NPC/Object, and terrain viewer
- runelite-api - RuneLite API, interfaces for accessing the client
- runelite-mixins - Mixins which are injected into the injected client's classes
- runescape-api - Mappings correspond to these interfaces, runelite-api is a subset of this
- runelite-client - Game client with plugins
- runescape-client-injector - Builds the injected client from the vanilla client and the mappings
- runescape-client - Decompiled RuneScape client, contains mappings
Usage
Open the project in your IDE as a Maven project, build the root module and then run the RuneLite class in runelite-client.
For more information visit the RuneLite Wiki.
License
Most of Runelite is licensed under the BSD 2-clause license. See the license header in the respective file to be sure. Some of the code, like everything in runescape-client, is automatically generated, and is not licensed.
Contribute and Develop
We've set up a separate document for our contribution guidelines.
Description
Languages
Java
98.9%
GLSL
0.7%
C
0.3%
