59 lines
2.4 KiB
Java
59 lines
2.4 KiB
Java
/*
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* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.IndexDataBase;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.MethodHook;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSTextureProvider;
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@Mixin(RSTextureProvider.class)
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public abstract class RSTextureProviderMixin implements RSTextureProvider
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{
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@Shadow("client")
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private static RSClient client;
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@MethodHook(value = "<init>", end = true)
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@Inject
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public void rl$init(IndexDataBase indexTextures, IndexDataBase indexSprites, int maxSize, double brightness, int width)
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{
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// the client's max size is 20, however there are many scenes with >20 textures,
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// which causes continuous alloc/free of textures with the gl. There are
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// only ~90 textures in total.
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setMaxSize(128);
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setSize(128);
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}
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@MethodHook(value = "animate", end = true)
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@Inject
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public void checkTextures(int diff)
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{
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client.getCallbacks().drawAboveOverheads();
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}
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}
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