Fix notifications for highlighted drops occuring when a non highlighted drop is
assigned a value tier with the same color as highlighted drops. Check the
highlightedItems list directly instead of doing a color comparison.
Because both level up dialogs and BA high gambles use the same widget
interface, commit 40f032bede caused BA
high gambles and some level up dialogs to trigger screenshots if either
config was enabled in the config, as that would set a flag to capture a
screenshot on the next game tick based on the widget text. This commit
adds config checks to the DIALOG_SPRITE_TEXT branch to ensure the
appropriate config flag must be set for a screenshot to be captured.
this should fix the following known bugs:
- putting a U+2019 in the config causes it to become corrupted and
~double in size every launch
- scripts become assembled incorrectly and the nbsp after your name in
the chatbox becomes incorrect
- the feed panel doesn't show emoji
`RING_OF_ENDURANCE_24844` is the ingame item which can actually be
obtained. `RING_OF_ENDURANCE` is the original ring ID for [the ring
which could not be traded on the Grand Exchange on Darkmeyer's day of
release][1]. This commit corrects the mapping to map to the tradeable
ring.
[1]: https://secure.runescape.com/m=news/darkmeyer-day-one-feedback-changes?oldschool=1
The bank widget can become null before the bank build script finishes by
holding the bank close key as the bank is opened. This commit adds a
null check to avoid this possible NPE.
Invoking the tab separator removal allowed tab separators to be visible
and interactable for a frame. On slower computers, users could click and
navigate to a tab during that period. The removal no longer needs to be
invoked after e4b43d9 so we can just invoke the script run.
It modifies various fields in the ui and should be running on edt.
Additionally add a clear listener to reset the search state when the
input is cleared.
This requires changing the hiscore client to be async so that the
response can be properly applied on the edt
The Discord invites requires the party size to be >0 for invites to work.
Previously this was not updating the presence with the 1 (local) member
after joining due to the plugin event handler running prior to the
service adding the member to the party.
This also changes the party id to always be null when not in a party instead of
set to the special local party id. This simplifies the checks in the
plugins trying to differentiate being in your own party vs not being in
a party.
The overlay was clobbering the plugins sorted xpglobe list when it
re-sorted it by skill instead, preventing the expire routine from
correctly expiring xpglobes. Instead keep the list in render order (by
skill) and just check the full list for expired orbs, since there are
not usually many to check.