* Initial push for Chat Translation Plugin.
* Need help adding the 'Translate' menu option for translating selected Players messages.
Finished outgoing message translation however if the user has been limited by Google for the likes of using the Public Chat translation in over populated and spammy areas such as the GE they will not be able to send a message for upto 5 minutes while the Player Chat Translation config is enabled.
Need to think more about ways to handle this though once the selective translation has been completed we can safely remove the 'All' public chat messages part of the plugin to prevent users from being Limited by Google.
* Clean-up for Travis.
* Hidden the Public Chat Translation until a better implementation is added to prevent users from being accidentally locked out by Google.
* Hidden the Public Chat Translation until a better implementation is added to prevent users from being accidentally locked out by Google.
* Added config options for adding the 'Translate' right-click menu option in the Chatbox.
(More so to hide it while the Public Chat Translate part of the plugin is disabled/hidden.)
* Update ChatTranslationConfig.java
Finished outgoing message translation however if the user has been limited by Google for the likes of using the Public Chat translation in over populated and spammy areas such as the GE they will not be able to send a message for upto 5 minutes while the Player Chat Translation config is enabled.
Need to think more about ways to handle this though once the selective translation has been completed we can safely remove the 'All' public chat messages part of the plugin to prevent users from being Limited by Google.
* Shift Looting
Adds the option to let you loot with the shift to walk plugin.
* Update ShiftWalkerPlugin.java
* Update ShiftWalkerConfig.java
* codestyle fix
codestyle fix
* Update ShiftWalkerConfig.java
* Update ShiftWalkerConfig.java
* Update ShiftWalkerPlugin.java
By killing a monster which has a known respawn timer and leaving its
respawn area (by walking away or teleporting) and returning to it some
time after it has respawned, the plugin can erroneously overwrite its
respawn time with a much longer one. This commit fixes that issue by
assuming that the lower of the observed respawn time and the previously
recorded respawn time is the correct one.