Removes DefaultWorld plugin.

Fixes bad session id when using a valid key
This commit is contained in:
Zeruth
2019-06-30 14:18:24 -04:00
parent c1d0d69d8d
commit f1bb04455e
2 changed files with 0 additions and 201 deletions

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@@ -1,43 +0,0 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.defaultworld;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup("defaultworld")
public interface DefaultWorldConfig extends Config
{
@ConfigItem(
keyName = "defaultWorld",
name = "Default world",
description = "World to use as default one"
)
default int getWorld()
{
return 0;
}
}

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@@ -1,158 +0,0 @@
/*
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.defaultworld;
import com.google.inject.Provides;
import java.io.IOException;
import javax.inject.Inject;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.events.SessionOpen;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.util.WorldUtil;
import net.runelite.http.api.worlds.World;
import net.runelite.http.api.worlds.WorldClient;
import net.runelite.http.api.worlds.WorldResult;
@PluginDescriptor(
name = "Default World",
description = "Enable a default world to be selected when launching the client",
tags = {"home"}
)
@Slf4j
public class DefaultWorldPlugin extends Plugin
{
@Inject
private Client client;
@Inject
private DefaultWorldConfig config;
private final WorldClient worldClient = new WorldClient();
private int worldCache;
private boolean worldChangeRequired;
@Override
protected void startUp() throws Exception
{
worldChangeRequired = true;
applyWorld();
}
@Override
protected void shutDown() throws Exception
{
worldChangeRequired = true;
changeWorld(worldCache);
}
@Provides
DefaultWorldConfig getConfig(ConfigManager configManager)
{
return configManager.getConfig(DefaultWorldConfig.class);
}
@Subscribe
public void onSessionOpen(SessionOpen event)
{
worldChangeRequired = true;
applyWorld();
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
applyWorld();
}
private void changeWorld(int newWorld)
{
if (!worldChangeRequired || client.getGameState() != GameState.LOGIN_SCREEN)
{
return;
}
worldChangeRequired = false;
int correctedWorld = newWorld < 300 ? newWorld + 300 : newWorld;
// Old School RuneScape worlds start on 301 so don't even bother trying to find lower id ones
// and also do not try to set world if we are already on it
if (correctedWorld <= 300 || client.getWorld() == correctedWorld)
{
return;
}
try
{
final WorldResult worldResult = worldClient.lookupWorlds();
if (worldResult == null)
{
return;
}
final World world = worldResult.findWorld(correctedWorld);
if (world != null)
{
final net.runelite.api.World rsWorld = client.createWorld();
rsWorld.setActivity(world.getActivity());
rsWorld.setAddress(world.getAddress());
rsWorld.setId(world.getId());
rsWorld.setPlayerCount(world.getPlayers());
rsWorld.setLocation(world.getLocation());
rsWorld.setTypes(WorldUtil.toWorldTypes(world.getTypes()));
client.changeWorld(rsWorld);
log.debug("Applied new world {}", correctedWorld);
}
else
{
log.warn("World {} not found.", correctedWorld);
}
}
catch (IOException e)
{
log.warn("Error looking up world {}. Error: {}", correctedWorld, e);
}
}
private void applyWorld()
{
if (worldCache == 0)
{
worldCache = client.getWorld();
log.debug("Stored old world {}", worldCache);
}
final int newWorld = config.getWorld();
changeWorld(newWorld);
}
}