 logarithmandAdam
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ba25de4bd1
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skybox: add custom sky color options
Co-authored-by: Adam <Adam@sigterm.info>
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2020-11-27 15:32:15 -05:00 |
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ln
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66fac018eb
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gpu: add UI bicubic & xBR rescaling
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2020-02-23 14:49:04 -05:00 |
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ln
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a8fa05e028
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GPU: smooth out fog corners
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2019-12-16 21:29:51 -05:00 |
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logarithm
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f128914ae1
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ui glsl: remove hq2x import now that the file doesn't exist
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2019-12-12 04:16:30 +02:00 |
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logarithm
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8e96c25085
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skybox: cleanup
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2019-12-02 17:19:24 +02:00 |
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logarithm
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357e2424f4
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GPU: small xbr doc update
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2019-12-02 16:14:10 +02:00 |
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logarithm
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ebd4d12468
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GPU: Document some parts of the XBR algorithm, and make it do alpha
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2019-12-02 16:14:07 +02:00 |
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logarithm
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b20759b1d2
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skybox: cut target replacement feature, to be implemented later
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2019-12-02 16:08:14 +02:00 |
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logarithm
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39d623b909
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GPU UI scaling: improved documentation, fine-tuned XBR to preserve text
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2019-11-29 21:06:10 +02:00 |
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logarithm
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8572bde25b
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GPU: disable anti-ringing calculations for mitchell filter
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2019-11-29 18:03:05 +02:00 |
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logarithm
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6017609882
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GPU: Fix Catmull-Rom weight calculation resulting in much sharper image, add XBR pixel art upscaling (MIT license implementation taken from libretro), add Mitchell bicubic option as a softer alternative to C-R
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2019-11-29 17:55:18 +02:00 |
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logarithm
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9022b4f65e
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GPU: move filtered sampler to fragui.glsl, delete fragui_bicubic.glsl, add documentation
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2019-11-28 20:31:50 +02:00 |
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logarithm
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233fd5653e
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copyright
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2019-11-28 18:24:15 +02:00 |
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logarithm
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de485f2010
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checkstyle and copyright
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2019-11-28 18:22:45 +02:00 |
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logarithm
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b0b328450c
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checkstyle: curly braces
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2019-11-28 18:17:10 +02:00 |
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logarithm
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46b7c02f74
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GPU: UI scaling mode config dropdown, overrides fast stretched mode for UX clarity
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2019-11-28 17:49:42 +02:00 |
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logarithm
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ea203e8ca5
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GPU: Catmull-Rom bicubic scaled UI in non-fast stretched mode
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2019-11-28 17:49:37 +02:00 |
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logarithm
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650251f504
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skybox: improve target color selection UX
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2019-11-28 17:14:09 +02:00 |
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logarithm
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37d72fa40a
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skybox: add custom sky color options
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2019-11-28 17:13:55 +02:00 |
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ln
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25c81187df
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GPU: Floating point screen coordinates to eliminate vertex snapping
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2019-10-24 21:34:28 -04:00 |
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