This interface allows for drastically simplified skill actions, allowing
us to eschew their name entries in favor of looking up the item name
using the items' compositions (fetched from their IDs) at runtime.
As the number of bonus types increases, the existing system of allowing
only a single type of bonus to be applied, and only allowing actions to
entirely opt out of having bonuses applied rather than more fine-grained
control, is showing its age. This commit redefines all bonus and action
entries in Java enums so that such systems can be better-defined.
Additionally, it comes with the benefit of easier change validation via
testing and enabling item and sprite ID referencing via runelite-api.
If the xptracker is shown, but both counter and progress bar set to off, the xp tracker layer is not actually hidden but only has hidden children. This causes the overlay renderer to layout things around the invisible xptracker. Avoid this by checking the vars for the xptracker to see if it is hidden or not.
Due to an apparent typo, the wrong value was being referenced for the
left bar's Y offset specifically for the resizable viewport with bottom
line interfaces. This commit fixes this reference and the associated
value.
When interacting with another player's cannon, a completely different
message is returned. Using this, if we ever get a normal cannon message
after clicking on a cannon, we can be 100% certain that it is ours.
LOOKING_INTO is a generic animation used for numerous activities, and
was previously used as an intermediate animation in a test case. Now
that it is used to trigger idle notifications, a dummy animation has
been inserted to ensure the affected test case will not be broken in the
same way in the future.
Co-authored-by: Nick Wolff <nickwolff2@gmail.com>
Co-authored-by: Arnaud Peralta <arnaud.peralta@gmail.com>
The darker() is originally from the npc indicators minimap overlay, but other plugins now using this such as impling plugin do not expect this.
If we require the minimap colors to be different later we should add a separate property specifically for it.