cannon: Increase max distance for cannon overlays

This commit is contained in:
Tal Skverer
2021-09-14 18:35:18 +03:00
committed by Jordan Atwood
parent d056a02508
commit d8c451a55d
3 changed files with 5 additions and 6 deletions

View File

@@ -39,11 +39,10 @@ import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayPriority;
import net.runelite.client.ui.overlay.OverlayUtil;
import net.runelite.client.ui.overlay.components.TextComponent;
import static net.runelite.client.plugins.cannon.CannonPlugin.MAX_OVERLAY_DISTANCE;
class CannonOverlay extends Overlay
{
private static final int MAX_DISTANCE = 2500;
private final Client client;
private final CannonConfig config;
private final CannonPlugin plugin;
@@ -76,7 +75,7 @@ class CannonOverlay extends Overlay
LocalPoint localLocation = client.getLocalPlayer().getLocalLocation();
if (localLocation.distanceTo(cannonPoint) <= MAX_DISTANCE)
if (localLocation.distanceTo(cannonPoint) <= MAX_OVERLAY_DISTANCE)
{
Point cannonLoc = Perspective.getCanvasTextLocation(client,
graphics,

View File

@@ -72,6 +72,7 @@ import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
public class CannonPlugin extends Plugin
{
private static final Pattern NUMBER_PATTERN = Pattern.compile("([0-9]+)");
static final int MAX_OVERLAY_DISTANCE = 4100;
static final int MAX_CBALLS = 30;
private CannonCounter counter;

View File

@@ -43,11 +43,10 @@ import net.runelite.client.game.ItemManager;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayUtil;
import static net.runelite.client.plugins.cannon.CannonPlugin.MAX_OVERLAY_DISTANCE;
class CannonSpotOverlay extends Overlay
{
private static final int MAX_DISTANCE = 2350;
private final Client client;
private final CannonPlugin plugin;
private final CannonConfig config;
@@ -87,7 +86,7 @@ class CannonSpotOverlay extends Overlay
LocalPoint spotPoint = LocalPoint.fromWorld(client, spot);
LocalPoint localLocation = client.getLocalPlayer().getLocalLocation();
if (spotPoint != null && localLocation.distanceTo(spotPoint) <= MAX_DISTANCE)
if (spotPoint != null && localLocation.distanceTo(spotPoint) <= MAX_OVERLAY_DISTANCE)
{
renderCannonSpot(graphics, client, spotPoint, itemManager.getImage(CANNONBALL), Color.RED);
}