Runelite auto updater
82e6c6207e
Release 1.7.1
2021-02-24 11:55:14 +00:00
RuneLite Cache-Code Autoupdater
c2f27fcdac
Update Widget IDs to 2021-2-23
2021-02-23 08:58:37 -07:00
RuneLite Cache-Code Autoupdater
af7aae49b9
Update NPC IDs to 2021-2-23
2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater
3e0c19bb99
Update Object IDs to 2021-2-23
2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater
98942ddfb3
Update Item IDs to 2021-2-23
2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater
bc4144f418
Update Script arguments to 2021-2-23
2021-02-23 08:58:29 -07:00
Jordan Atwood
c92f835102
timers plugin: Improve imbued heart detection
...
As is the case with other graphics-based timers, the imbued heart timer
will not fire if other graphics animations are triggered (such as those
created when fighting the Dagannoth Kings). To add this timer more
reliably, this commit will add the timer when a Magic stat boost occurs
of the appropriate amount after recently clicking on an imbued heart.
Because the magic level boost, combined with an imbued heart click
check, is a reliable way to detect usage of an imbued heart, the
graphics check is removed.
2021-02-15 13:09:54 -05:00
Runelite auto updater
1684eccd00
Bump for 1.7.1-SNAPSHOT
2021-02-13 21:40:44 +00:00
Runelite auto updater
c6dc52d940
Release 1.7.0
2021-02-13 21:40:36 +00:00
Adam
778dc07181
Bump to 1.7.0-SNAPSHOT
2021-02-13 11:21:07 -05:00
Adam
77757229a5
entity hider: add option to hide ignored players
...
This is diabled in pvp to avoid abuse. This additionally allows the
"hide" options to be set without hiding others now.
2021-02-13 10:12:13 -05:00
ObsoleteXero
c3e96d72f1
idle notifier: Add Loom crafting animation ( #13154 )
2021-02-09 18:26:22 +00:00
Auenc
ca76056fee
idle notifier: Add Ectofuntus animations ( #13177 )
2021-02-09 03:56:11 +00:00
Adam
daf0d1c48b
perspective: support rectangular tile areas
2021-02-06 14:20:18 -05:00
Runelite auto updater
7fba2eb095
Bump for 1.6.40-SNAPSHOT
2021-02-05 20:57:06 +00:00
Runelite auto updater
fce6f85d03
Release 1.6.39
2021-02-05 20:56:57 +00:00
Adam
29747b1ea7
api: add an addChatMessage method overload to allow skipping events
2021-02-04 20:53:39 -05:00
Jordan Atwood
bbfa08f8b7
MenuOptionClicked: Add selectedItemIndex field
2021-02-02 22:58:41 -05:00
Adam
61f732d330
tile: add setter for ground object
2021-01-30 11:17:00 -05:00
Adam
84661dfe52
api: remove npc action changed event
...
Despite menu manager using this, the methods to register npc menu options was removed awhile ago, and so it is unused
2021-01-27 21:01:03 -05:00
Runelite auto updater
585bdc65d4
Bump for 1.6.39-SNAPSHOT
2021-01-27 11:49:39 +00:00
Runelite auto updater
5eab226b37
Release 1.6.38
2021-01-27 11:49:30 +00:00
RuneLite Cache-Code Autoupdater
3c9674f63e
Update NPC IDs to 2021-1-27
2021-01-26 16:53:31 -07:00
RuneLite Cache-Code Autoupdater
93a4a4c379
Update Object IDs to 2021-1-27
2021-01-26 16:53:31 -07:00
RuneLite Cache-Code Autoupdater
8aee2fb0c2
Update Item IDs to 2021-1-27
2021-01-26 16:53:31 -07:00
loldudester
d68d66b01d
Fix javadoc cutting off descriptions
...
Co-authored-by: Jordan Atwood <nightfirecat@protonmail.com >
2021-01-25 19:49:18 -08:00
Adam
f6c68eefc8
api: remove PlayerMenuOptionClicked
...
There is only one legitimate use of this, which is in the hiscore
plugin, but it is simple to replace it with a normal menu option clicked
event. Additionally the world hopper was incorrectly using this event
for the Hop option, so it has been changed to use the menu option
clicked event.
2021-01-25 20:20:27 -05:00
Runelite auto updater
bc3a95d7ab
Bump for 1.6.38-SNAPSHOT
2021-01-20 15:44:45 +00:00
Runelite auto updater
83790baf41
Release 1.6.37
2021-01-20 15:44:34 +00:00
Adam
48262fdc19
Merge remote-tracking branch 'abex/cache-code-pre-2021-1-20'
2021-01-20 10:21:39 -05:00
Max Weber
1bec513137
Update widget ids to 2021-1-20
2021-01-19 23:10:35 -07:00
Adam
f8b407f79a
kittype: use ordinal for index
2021-01-19 15:00:31 -05:00
equirs
e9be96f8ae
kittype: add arms kit type
2021-01-19 14:55:19 -05:00
RuneLite Cache-Code Autoupdater
8a5b00f5e5
Update Object IDs to 2021-1-20
2021-01-19 11:58:07 -07:00
Jordan
1b87f2153b
Merge pull request #13083 from Hydrox6/moveable-multicombat-2-revenge-of-classic
...
WidgetOverlay: Make Classic Resizeable Multicombat Indicator moveable
2021-01-17 21:30:07 -08:00
Jordan
8c8f92f1e9
Merge pull request #13019 from Nightfirecat/trailblazer-rewards
2021-01-17 17:42:37 -08:00
Hydrox6
0030306f4f
WidgetOverlay: Make Classic Resizeable Multicombat Indicator moveable
2021-01-18 01:40:43 +00:00
JZomerlei
3a1784c236
Update Quest Enum to latest cache ( #12999 )
2021-01-12 19:01:39 +00:00
Max Weber
58d53d1a62
runelite-api: add Preferences::getHideUsername()
2021-01-11 10:00:14 -05:00
Jordan Atwood
ccc40e3eb4
Add support for trailblazer kit rewards
2021-01-07 13:55:43 -08:00
Jordan Atwood
7c98afb173
AnimationID: Remove incorrect trailblazer harpoon entry
...
This animation is not used for harpooning. It appears to be some kind of
obscure trailblazer mining animation.
2021-01-07 12:57:56 -08:00
Chad J. Lewis
b27bb9fab3
WidgetInfo: Remove unused SHOP_ITEMS_CONTAINER definition ( #13011 )
2021-01-06 18:34:16 +00:00
Runelite auto updater
f9aa8d7eee
Bump for 1.6.37-SNAPSHOT
2021-01-06 14:58:50 +00:00
Runelite auto updater
4b4eb6f3a0
Release 1.6.36
2021-01-06 14:58:41 +00:00
RuneLite Cache-Code Autoupdater
ff8c1e4c7f
Update NPC IDs to 2021-01-06-rev193
2021-01-06 05:34:39 -07:00
RuneLite Cache-Code Autoupdater
b584d710c8
Update Object IDs to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
RuneLite Cache-Code Autoupdater
9b70d64960
Update Item IDs to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
Adam
c5a52754e0
Fix Zalcano damage overlay to only show during Zalcano
...
This varp is for the hp hud, and applies to more content than just
Zalcano, so verify that the hp hud is for Zalcano
2021-01-05 15:26:08 -05:00
Adam
fdd84f929d
perspective: ignore invisible tris in clickbox calculation
2020-12-31 18:13:36 -05:00
Adam
0fc1a94088
gpu: dispatch compute after scene draw
...
This moves the compute shaders to run immediately after scene draw,
instead of in the draw() callback, which happens much later. All models
in the scene have been queued by the time, but since it is so early in
the ui drawing, it gives a few more ms for the compute to run before the
result needs to be used to draw the next frame.
2020-12-30 16:41:28 -05:00