Hydrox6
f70eb5db9d
roof removal: fix tolna's rift
2021-11-08 00:35:53 -08:00
Jordan
79ae112538
Merge pull request #14245 from Hydrox6/roof-removal-rimmington
2021-11-08 08:35:30 +00:00
Adam
554ed2d4d4
gpu: initialize targetBufferOffset on startup
2021-11-07 18:01:36 -05:00
Owain van Brakel
2a78ca4c4d
project: Bump checkstyle
2021-11-06 06:37:38 +01:00
Owain van Brakel
8be8b50a52
gradle: Small changes
2021-11-06 03:00:06 +01:00
Owain van Brakel
9693994fbf
gradle: Small changes
2021-11-05 23:54:03 +01:00
Owain van Brakel
372272473e
Merge remote-tracking branch 'justin/sound'
2021-11-05 23:52:06 +01:00
Owain van Brakel
8dacbec112
Merge remote-tracking branch 'runelite/master'
2021-11-05 23:50:47 +01:00
Adam
94e2627697
gpu: update suppressed warnings
2021-11-05 11:18:25 -04:00
Owain van Brakel
c3cb2cb0e1
Merge remote-tracking branch 'runelite/master'
2021-11-05 09:03:28 +01:00
Max Weber
97e5186535
gpu: use optimized scene uploading for dynamic models too
2021-11-04 21:50:07 -06:00
Max Weber
5268f2766d
gpu: use pbo & driver owned buffer for ui tex upload
2021-11-04 21:50:07 -06:00
Owain van Brakel
2f90cf3075
Merge remote-tracking branch 'runelite/master'
2021-11-04 21:41:32 +01:00
Adam
59308db50b
gpu: store and use previous viewport's offsets for each frame
...
Shortly after logging in there several frames without a tli, and so no scene is
rendered on them. Since we glClear the entire buffer each frame and re-render
the most recent scene draw to emulate the vanilla effect of not painting over
the viewport, the viewport offset x/y values at the time we draw the frame may
be -1 due to that frame not having the scene rendered. Store the viewport
offsets at the time of the most recent scene draw and use them for each
subsequent frame.
2021-11-04 15:42:33 -04:00
Jordan
365375ee21
Merge pull request #14129 from TalSk/imbued-heart-timer
2021-11-04 19:18:29 +00:00
Tal Skverer
e50b0f61a8
timers: Track imbued heart timer from varbit
2021-11-04 11:46:28 -07:00
Justin
6f36216099
api: fix sound api import
2021-11-04 10:41:20 +11:00
Owain van Brakel
1cf3ffb07d
project: Oops
2021-11-03 13:44:17 +01:00
Owain van Brakel
7dbe111c20
project: Mixins
2021-11-03 13:44:11 +01:00
Owain van Brakel
798b93802b
Merge remote-tracking branch 'runelite/master'
2021-11-03 13:15:32 +01:00
Owain van Brakel
c3d86d216b
project(rsc): Add back netscape classes
2021-11-03 13:10:46 +01:00
Justin
bcc8072751
client: rev 201
2021-11-03 22:50:34 +11:00
Runelite auto updater
1456e10e66
Bump for 1.8.2-SNAPSHOT
2021-11-03 11:42:00 +00:00
Runelite auto updater
dd09a4cee5
Release 1.8.1
2021-11-03 11:41:57 +00:00
Runelite auto updater
357daadb8b
Update 201
2021-11-03 11:33:53 +00:00
Owain van Brakel
af21d0e050
Merge pull request #3065 from open-osrs/transform
2021-11-03 12:03:47 +01:00
Owain van Brakel
cd61e51d4f
Merge pull request #3064 from SRLJustin/deprecated_shit_gone
2021-11-03 09:07:45 +01:00
Owain van Brakel
f4525f1aee
Merge pull request #3063 from SRLJustin/readme
2021-11-03 09:07:23 +01:00
Owain van Brakel
2227d9d721
project: Deob add GraphicsObject transformer
2021-11-03 08:12:59 +01:00
Owain van Brakel
467ecb421c
project: Deob change ScriptOpcodes transformer
2021-11-03 08:11:50 +01:00
septicsalmon
b8f0d9b9a6
item identification: add option for each seed type
...
Also add an option to split pyre logs from regular logs, and fix the
section for Sacks
Co-authored-by: Adam <Adam@sigterm.info >
2021-11-02 20:44:49 -04:00
Adam
099221993a
music: add option to mute ambient sound effects
2021-11-02 14:44:44 -04:00
Adam
63034431c0
api: add ambient sound effect
2021-11-02 14:44:44 -04:00
Adam
2eb2cdc328
cache: rename objectdefinition ambient sound ids
2021-11-02 14:44:44 -04:00
Adam
c61d0c8a2f
client: remove rogues' den plugin
...
An improved version of this plugin has been made available on the
pluginhub instead.
2021-11-02 14:27:18 -04:00
Justin
a653dff3bc
client: removal of deprecated methods
2021-11-02 20:53:14 +11:00
Adam
9065b2a792
clues: capitalize fairy ring BKP
2021-11-01 15:04:30 -04:00
Adam
87e51bd960
bank: block bank pin going to chatbox
...
With invokeLater() now running next tick instead of next frame, with uncapped fps there can be several frames with the bank pin visible in the chatbox. This blocks the keyboard input on this tick, preventing having to clear the chatbox later.
2021-11-01 14:28:50 -04:00
Justin
7e681222b9
readme: newline
2021-11-01 11:15:30 +11:00
Owain van Brakel
77b3d38a28
actions: Remove draft release
2021-11-01 00:51:25 +01:00
Owain van Brakel
ce975cb68d
Merge pull request #3062 from SRLJustin/readme
2021-11-01 00:45:12 +01:00
Justin
d752c79ab5
readme: fixed hitcounter and discord link
2021-11-01 10:21:19 +11:00
Owain van Brakel
2f8059fb9c
Merge pull request #3060 from SRLJustin/service
2021-10-31 23:22:17 +01:00
Justin
ed5993317c
http-service: removed useless class
2021-10-31 15:08:50 +11:00
Owain van Brakel
c279a071e6
Merge pull request #3059 from Owain94/mixins-3010
2021-10-30 10:22:15 +02:00
Owain van Brakel
63309c2683
project: Mixins
2021-10-30 10:16:51 +02:00
Owain van Brakel
8ef4d36a8e
Merge pull request #3058 from Owain94/ 😴 😴
2021-10-29 07:03:38 +02:00
Owain van Brakel
abf04a389f
project: Force disable for now, need some sleep first 😴
2021-10-29 07:03:10 +02:00
Owain van Brakel
29f6857639
project: Fix gradle config
2021-10-29 05:52:51 +02:00
Owain van Brakel
8209f323d7
Merge pull request #3057 from open-osrs/poh-error
2021-10-29 05:29:55 +02:00