Commit Graph

16959 Commits

Author SHA1 Message Date
Hydrox6
f70eb5db9d roof removal: fix tolna's rift 2021-11-08 00:35:53 -08:00
Jordan
79ae112538 Merge pull request #14245 from Hydrox6/roof-removal-rimmington 2021-11-08 08:35:30 +00:00
Adam
554ed2d4d4 gpu: initialize targetBufferOffset on startup 2021-11-07 18:01:36 -05:00
Owain van Brakel
2a78ca4c4d project: Bump checkstyle 2021-11-06 06:37:38 +01:00
Owain van Brakel
8be8b50a52 gradle: Small changes 2021-11-06 03:00:06 +01:00
Owain van Brakel
9693994fbf gradle: Small changes 2021-11-05 23:54:03 +01:00
Owain van Brakel
372272473e Merge remote-tracking branch 'justin/sound' 2021-11-05 23:52:06 +01:00
Owain van Brakel
8dacbec112 Merge remote-tracking branch 'runelite/master' 2021-11-05 23:50:47 +01:00
Adam
94e2627697 gpu: update suppressed warnings 2021-11-05 11:18:25 -04:00
Owain van Brakel
c3cb2cb0e1 Merge remote-tracking branch 'runelite/master' 2021-11-05 09:03:28 +01:00
Max Weber
97e5186535 gpu: use optimized scene uploading for dynamic models too 2021-11-04 21:50:07 -06:00
Max Weber
5268f2766d gpu: use pbo & driver owned buffer for ui tex upload 2021-11-04 21:50:07 -06:00
Owain van Brakel
2f90cf3075 Merge remote-tracking branch 'runelite/master' 2021-11-04 21:41:32 +01:00
Adam
59308db50b gpu: store and use previous viewport's offsets for each frame
Shortly after logging in there several frames without a tli, and so no scene is
rendered on them. Since we glClear the entire buffer each frame and re-render
the most recent scene draw to emulate the vanilla effect of not painting over
the viewport, the viewport offset x/y values at the time we draw the frame may
be -1 due to that frame not having the scene rendered. Store the viewport
offsets at the time of the most recent scene draw and use them for each
subsequent frame.
2021-11-04 15:42:33 -04:00
Jordan
365375ee21 Merge pull request #14129 from TalSk/imbued-heart-timer 2021-11-04 19:18:29 +00:00
Tal Skverer
e50b0f61a8 timers: Track imbued heart timer from varbit 2021-11-04 11:46:28 -07:00
Justin
6f36216099 api: fix sound api import 2021-11-04 10:41:20 +11:00
Owain van Brakel
1cf3ffb07d project: Oops 2021-11-03 13:44:17 +01:00
Owain van Brakel
7dbe111c20 project: Mixins 2021-11-03 13:44:11 +01:00
Owain van Brakel
798b93802b Merge remote-tracking branch 'runelite/master' 2021-11-03 13:15:32 +01:00
Owain van Brakel
c3d86d216b project(rsc): Add back netscape classes 2021-11-03 13:10:46 +01:00
Justin
bcc8072751 client: rev 201 2021-11-03 22:50:34 +11:00
Runelite auto updater
1456e10e66 Bump for 1.8.2-SNAPSHOT 2021-11-03 11:42:00 +00:00
Runelite auto updater
dd09a4cee5 Release 1.8.1 2021-11-03 11:41:57 +00:00
Runelite auto updater
357daadb8b Update 201 2021-11-03 11:33:53 +00:00
Owain van Brakel
af21d0e050 Merge pull request #3065 from open-osrs/transform 2021-11-03 12:03:47 +01:00
Owain van Brakel
cd61e51d4f Merge pull request #3064 from SRLJustin/deprecated_shit_gone 2021-11-03 09:07:45 +01:00
Owain van Brakel
f4525f1aee Merge pull request #3063 from SRLJustin/readme 2021-11-03 09:07:23 +01:00
Owain van Brakel
2227d9d721 project: Deob add GraphicsObject transformer 2021-11-03 08:12:59 +01:00
Owain van Brakel
467ecb421c project: Deob change ScriptOpcodes transformer 2021-11-03 08:11:50 +01:00
septicsalmon
b8f0d9b9a6 item identification: add option for each seed type
Also add an option to split pyre logs from regular logs, and fix the
section for Sacks

Co-authored-by: Adam <Adam@sigterm.info>
2021-11-02 20:44:49 -04:00
Adam
099221993a music: add option to mute ambient sound effects 2021-11-02 14:44:44 -04:00
Adam
63034431c0 api: add ambient sound effect 2021-11-02 14:44:44 -04:00
Adam
2eb2cdc328 cache: rename objectdefinition ambient sound ids 2021-11-02 14:44:44 -04:00
Adam
c61d0c8a2f client: remove rogues' den plugin
An improved version of this plugin has been made available on the
pluginhub instead.
2021-11-02 14:27:18 -04:00
Justin
a653dff3bc client: removal of deprecated methods 2021-11-02 20:53:14 +11:00
Adam
9065b2a792 clues: capitalize fairy ring BKP 2021-11-01 15:04:30 -04:00
Adam
87e51bd960 bank: block bank pin going to chatbox
With invokeLater() now running next tick instead of next frame, with uncapped fps there can be several frames with the bank pin visible in the chatbox. This blocks the keyboard input on this tick, preventing having to clear the chatbox later.
2021-11-01 14:28:50 -04:00
Justin
7e681222b9 readme: newline 2021-11-01 11:15:30 +11:00
Owain van Brakel
77b3d38a28 actions: Remove draft release 2021-11-01 00:51:25 +01:00
Owain van Brakel
ce975cb68d Merge pull request #3062 from SRLJustin/readme 2021-11-01 00:45:12 +01:00
Justin
d752c79ab5 readme: fixed hitcounter and discord link 2021-11-01 10:21:19 +11:00
Owain van Brakel
2f8059fb9c Merge pull request #3060 from SRLJustin/service 2021-10-31 23:22:17 +01:00
Justin
ed5993317c http-service: removed useless class 2021-10-31 15:08:50 +11:00
Owain van Brakel
c279a071e6 Merge pull request #3059 from Owain94/mixins-3010 2021-10-30 10:22:15 +02:00
Owain van Brakel
63309c2683 project: Mixins 2021-10-30 10:16:51 +02:00
Owain van Brakel
8ef4d36a8e Merge pull request #3058 from Owain94/😴😴 2021-10-29 07:03:38 +02:00
Owain van Brakel
abf04a389f project: Force disable for now, need some sleep first 😴 2021-10-29 07:03:10 +02:00
Owain van Brakel
29f6857639 project: Fix gradle config 2021-10-29 05:52:51 +02:00
Owain van Brakel
8209f323d7 Merge pull request #3057 from open-osrs/poh-error 2021-10-29 05:29:55 +02:00