* Add a new function to the WorldArea api. Add npcstatus plugin.
* Ganom adds his mentioned changes (thanks!), and a fix for
splash flinching is added.
* Overhaul of the Tick Timers plugin.
Added new OverlayUtils that are commonly found.
Added Attack Speed to npcManager. (Thanks wiki <3)
Updated Prayer API to contain widget info as well.
* Remove unnecessary code.
* Add Dag King animations.
* Update NPCManager to use int instead of Integer.
* Add Waterbith Region check for DKs
* Make valid region check happen only during game state change event.
* Renaming and other misc.
* Renaming and other misc.
* widgets: update name to more accurately represent widget
* BarbarianAssault: WIP batools/barbarianassult merge
* widgetinfo: add weapon name widget
* healer codes: semi-fixed
* menu prioritization: walk here here now takes priority over incorrect
eggs and any type of bait if enabled in config
* add cntl healer
* add slider config option for prayer metronome volume, and fix some more
menu options
* add shift overstock and cleanup imports/config
* add death timers and update copyrights and config
* Remove unused class
* add mode class
* add ProjectileSpawn event
* add tagging
* add reset before wave starts
* improve end of wave handling and disabling/enabling plugin mid game
* fix horn of glory pt. 1
* fix horn of glory pt. 2
* fix call timer and finish horn of glory
* fix 🙏 healer codes
* cleanup and move certain methods to client thread
* cleanup
* hide prayers update + new worldtypes
hide prayers now accomodates high risk worlds and will remove protect item as you cant use it.
new worldtypes: Deadman & High Risk
* Update HidePrayersPlugin.java
This only happens with a plugin force setting checkClick. This would
cause the client to possibly incorrectly send a walk packet next tick if
viewportWalking was set, since nothing ever clears it.
* Makes the player counter overlay only show up in wilderness, pvp worlds,
or clan wars
Signed-off-by: PKLite <stonewall@pklite.xyz>
* Include deadman mode worlds
Signed-off-by: PKLite <stonewall@pklite.xyz>
This enhances the default items kept on death interface to show what
you keep, what breaks, and how long you have to return to it once you
die. It also adds toggles to see what is lost in certain situations such
as skulled, low and high wildy.
Co-authored-by: Adam <Adam@sigterm.info>
Co-authored-by: Max Weber <mii7303@gmail.com>