Add a new function to the WorldArea api. Add npcstatus plugin. (#833)
* Add a new function to the WorldArea api. Add npcstatus plugin. * Ganom adds his mentioned changes (thanks!), and a fix for splash flinching is added.
This commit is contained in:
@@ -184,6 +184,25 @@ public class WorldArea
|
||||
return isInMeleeDistance(new WorldArea(other, 1, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this area is within melee distance of another without blocking in-between.
|
||||
*
|
||||
* @param client the client to test in
|
||||
* @param other the other area
|
||||
* @return true if in melee distance without blocking, false otherwise
|
||||
*/
|
||||
public boolean canMelee(Client client, WorldArea other)
|
||||
{
|
||||
if (isInMeleeDistance(other))
|
||||
{
|
||||
Point p1 = this.getComparisonPoint(other);
|
||||
Point p2 = other.getComparisonPoint(this);
|
||||
WorldArea w1 = new WorldArea(p1.getX(), p1.getY() , 1, 1, this.getPlane());
|
||||
return (w1.canTravelInDirection(client, p2.getX() - p1.getX(), p2.getY() - p1.getY()));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this area intersects with another.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.npcstatus;
|
||||
|
||||
import java.awt.Color;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.coords.WorldArea;
|
||||
import net.runelite.api.Actor;
|
||||
|
||||
@Getter
|
||||
class MemorizedNPC
|
||||
{
|
||||
private NPC npc;
|
||||
private int npcIndex;
|
||||
private String npcName;
|
||||
private int attackSpeed;
|
||||
@Setter
|
||||
private int combatTimerEnd;
|
||||
@Setter
|
||||
private int timeLeft;
|
||||
@Setter
|
||||
private int flinchTimerEnd;
|
||||
@Setter
|
||||
private Status status;
|
||||
@Setter
|
||||
private WorldArea lastnpcarea;
|
||||
@Setter
|
||||
private Actor lastinteracted;
|
||||
@Setter
|
||||
private int lastspotanimation;
|
||||
|
||||
MemorizedNPC(NPC npc, int attackSpeed, WorldArea worldArea)
|
||||
{
|
||||
this.npc = npc;
|
||||
this.npcIndex = npc.getIndex();
|
||||
this.npcName = npc.getName();
|
||||
this.attackSpeed = attackSpeed;
|
||||
this.combatTimerEnd = -1;
|
||||
this.flinchTimerEnd = -1;
|
||||
this.timeLeft = 0;
|
||||
this.status = Status.OUT_OF_COMBAT;
|
||||
this.lastnpcarea = worldArea;
|
||||
this.lastinteracted = null;
|
||||
this.lastspotanimation = -1;
|
||||
}
|
||||
|
||||
@Getter
|
||||
@AllArgsConstructor
|
||||
enum Status
|
||||
{
|
||||
FLINCHING("Flinching", Color.GREEN),
|
||||
IN_COMBAT_DELAY("In Combat Delay", Color.ORANGE),
|
||||
IN_COMBAT("In Combat", Color.RED),
|
||||
OUT_OF_COMBAT("Out of Combat", Color.BLUE);
|
||||
|
||||
private String name;
|
||||
private Color color;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.npcstatus;
|
||||
|
||||
import net.runelite.client.config.Config;
|
||||
import net.runelite.client.config.ConfigGroup;
|
||||
import net.runelite.client.config.ConfigItem;
|
||||
|
||||
@ConfigGroup("npcstatus")
|
||||
public interface NpcStatusConfig extends Config
|
||||
{
|
||||
@ConfigItem(
|
||||
keyName = "AttackRange",
|
||||
name = "NPC Attack range",
|
||||
description = "The attack range of the NPC"
|
||||
)
|
||||
default int getRange()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (c) 2018, GeChallengeM <https://github.com/GeChallengeM>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.npcstatus;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics2D;
|
||||
import javax.inject.Inject;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.Point;
|
||||
import net.runelite.client.ui.overlay.Overlay;
|
||||
import net.runelite.client.ui.overlay.OverlayLayer;
|
||||
import net.runelite.client.ui.overlay.OverlayPosition;
|
||||
import net.runelite.client.ui.overlay.OverlayUtil;
|
||||
|
||||
public class NpcStatusOverlay extends Overlay
|
||||
{
|
||||
private final Client client;
|
||||
private final NpcStatusPlugin plugin;
|
||||
|
||||
@Inject
|
||||
NpcStatusOverlay(Client client, NpcStatusPlugin plugin)
|
||||
{
|
||||
this.client = client;
|
||||
this.plugin = plugin;
|
||||
setPosition(OverlayPosition.DYNAMIC);
|
||||
setLayer(OverlayLayer.ABOVE_SCENE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension render(Graphics2D graphics)
|
||||
{
|
||||
for (MemorizedNPC npc : plugin.getMemorizedNPCs())
|
||||
{
|
||||
if (npc.getNpc().getInteracting() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (npc.getNpc().getInteracting() == client.getLocalPlayer() || client.getLocalPlayer().getInteracting() == npc.getNpc())
|
||||
{
|
||||
switch (npc.getStatus())
|
||||
{
|
||||
case FLINCHING:
|
||||
npc.setTimeLeft(Math.max(0, npc.getFlinchTimerEnd() - client.getTickCount()));
|
||||
break;
|
||||
case IN_COMBAT_DELAY:
|
||||
npc.setTimeLeft(Math.max(0, npc.getCombatTimerEnd() - client.getTickCount() - 7));
|
||||
break;
|
||||
case IN_COMBAT:
|
||||
npc.setTimeLeft(Math.max(0, npc.getCombatTimerEnd() - client.getTickCount()));
|
||||
break;
|
||||
case OUT_OF_COMBAT:
|
||||
default:
|
||||
npc.setTimeLeft(0);
|
||||
break;
|
||||
}
|
||||
|
||||
Point textLocation = npc.getNpc().getCanvasTextLocation(graphics, Integer.toString(npc.getTimeLeft()), npc.getNpc().getLogicalHeight() + 40);
|
||||
|
||||
if (textLocation != null)
|
||||
{
|
||||
OverlayUtil.renderTextLocation(graphics, textLocation, Integer.toString(npc.getTimeLeft()), npc.getStatus().getColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,231 @@
|
||||
/*
|
||||
* Copyright (c) 2019, GeChallengeM <https://github.com/GeChallengeM>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.plugins.npcstatus;
|
||||
|
||||
import com.google.inject.Provides;
|
||||
import java.time.Instant;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import javax.inject.Inject;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.api.GameState;
|
||||
import net.runelite.api.GraphicID;
|
||||
import net.runelite.api.Hitsplat;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.coords.WorldArea;
|
||||
import net.runelite.api.events.GameStateChanged;
|
||||
import net.runelite.api.events.GameTick;
|
||||
import net.runelite.api.events.HitsplatApplied;
|
||||
import net.runelite.api.events.NpcDespawned;
|
||||
import net.runelite.api.events.NpcSpawned;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.eventbus.Subscribe;
|
||||
import net.runelite.client.game.ItemManager;
|
||||
import net.runelite.client.game.NPCManager;
|
||||
import net.runelite.client.plugins.Plugin;
|
||||
import net.runelite.client.plugins.PluginDescriptor;
|
||||
import net.runelite.client.ui.overlay.OverlayManager;
|
||||
|
||||
@Slf4j
|
||||
@PluginDescriptor(
|
||||
name = "NPC Status Timer",
|
||||
description = "Adds a timer on NPC's for their attacks and flinching.",
|
||||
tags = {"flinch", "npc"},
|
||||
enabledByDefault = false
|
||||
)
|
||||
public class NpcStatusPlugin extends Plugin
|
||||
{
|
||||
@Getter(AccessLevel.PACKAGE)
|
||||
private final Set<MemorizedNPC> memorizedNPCs = new HashSet<>();
|
||||
@Inject
|
||||
private Client client;
|
||||
@Inject
|
||||
private OverlayManager overlayManager;
|
||||
@Inject
|
||||
private ItemManager itemManager;
|
||||
@Inject
|
||||
private NPCManager npcManager;
|
||||
@Inject
|
||||
private NpcStatusConfig config;
|
||||
@Inject
|
||||
private NpcStatusOverlay npcStatusOverlay;
|
||||
@Getter(AccessLevel.PACKAGE)
|
||||
private Instant lastTickUpdate;
|
||||
private WorldArea lastPlayerLocation;
|
||||
|
||||
@Provides
|
||||
NpcStatusConfig provideConfig(ConfigManager configManager)
|
||||
{
|
||||
return configManager.getConfig(NpcStatusConfig.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void startUp() throws Exception
|
||||
{
|
||||
overlayManager.add(npcStatusOverlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void shutDown() throws Exception
|
||||
{
|
||||
overlayManager.remove(npcStatusOverlay);
|
||||
memorizedNPCs.clear();
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcSpawned(NpcSpawned npcSpawned)
|
||||
{
|
||||
final NPC npc = npcSpawned.getNpc();
|
||||
final String npcName = npc.getName();
|
||||
|
||||
if (npcName == null || !Arrays.asList(npc.getDefinition().getActions()).contains("Attack"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
memorizedNPCs.add(new MemorizedNPC(npc, npcManager.getAttackSpeed(npc.getId()), npc.getWorldArea()));
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onNpcDespawned(NpcDespawned npcDespawned)
|
||||
{
|
||||
final NPC npc = npcDespawned.getNpc();
|
||||
memorizedNPCs.removeIf(c -> c.getNpc() == npc);
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameStateChanged(GameStateChanged event)
|
||||
{
|
||||
if (event.getGameState() == GameState.LOGIN_SCREEN ||
|
||||
event.getGameState() == GameState.HOPPING)
|
||||
{
|
||||
memorizedNPCs.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onHitsplatApplied(HitsplatApplied event)
|
||||
{
|
||||
if (event.getActor().getInteracting() != client.getLocalPlayer())
|
||||
{
|
||||
return;
|
||||
}
|
||||
final Hitsplat hitsplat = event.getHitsplat();
|
||||
if (hitsplat.getHitsplatType() == Hitsplat.HitsplatType.DAMAGE || hitsplat.getHitsplatType() == Hitsplat.HitsplatType.BLOCK)
|
||||
{
|
||||
if (event.getActor() instanceof NPC)
|
||||
{
|
||||
for (MemorizedNPC mn : memorizedNPCs)
|
||||
{
|
||||
if (mn.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT || (mn.getStatus() == MemorizedNPC.Status.IN_COMBAT && mn.getCombatTimerEnd() - client.getTickCount() < 1) || mn.getLastinteracted() == null)
|
||||
{
|
||||
mn.setStatus(MemorizedNPC.Status.FLINCHING);
|
||||
mn.setCombatTimerEnd(-1);
|
||||
mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void checkStatus()
|
||||
{
|
||||
for (MemorizedNPC npc : memorizedNPCs)
|
||||
{
|
||||
final int ATTACK_SPEED = npc.getAttackSpeed();
|
||||
final double CombatTime = npc.getCombatTimerEnd() - client.getTickCount();
|
||||
final double FlinchTime = npc.getFlinchTimerEnd() - client.getTickCount();
|
||||
if (npc.getNpc().getWorldArea() == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (npc.getNpc().getInteracting() == client.getLocalPlayer())
|
||||
{
|
||||
if (npc.getLastspotanimation() == GraphicID.SPLASH && npc.getNpc().getSpotAnimation() == GraphicID.SPLASH) //For splash flinching
|
||||
{
|
||||
npc.setLastspotanimation(-1);
|
||||
if ((npc.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT ) || npc.getLastinteracted() == null)
|
||||
{
|
||||
npc.setStatus(MemorizedNPC.Status.FLINCHING);
|
||||
npc.setCombatTimerEnd(-1);
|
||||
npc.setFlinchTimerEnd(client.getTickCount() + ATTACK_SPEED / 2 + 1);
|
||||
npc.setLastnpcarea(npc.getNpc().getWorldArea());
|
||||
npc.setLastinteracted(npc.getNpc().getInteracting());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
//Checks: will the NPC attack this tick?
|
||||
if (((npc.getNpc().getWorldArea().canMelee(client, lastPlayerLocation) && config.getRange() == 1) //Separate mechanics for meleerange-only NPC's because they have extra collisiondata checks (fences etc.) and can't attack diagonally
|
||||
|| (lastPlayerLocation.hasLineOfSightTo(client, npc.getNpc().getWorldArea()) && npc.getNpc().getWorldArea().distanceTo(lastPlayerLocation) <= config.getRange() && config.getRange() > 1))
|
||||
&& ((npc.getStatus() != MemorizedNPC.Status.FLINCHING && CombatTime < 9) || (npc.getStatus() == MemorizedNPC.Status.FLINCHING && FlinchTime < 2))
|
||||
&& npc.getNpc().getAnimation() != -1 //Failsafe, attacking NPC's always have an animation.
|
||||
&& !(npc.getLastnpcarea().distanceTo(lastPlayerLocation) == 0 && npc.getLastnpcarea() != npc.getNpc().getWorldArea())) //Weird mechanic: NPC's can't attack on the tick they do a random move
|
||||
{
|
||||
npc.setCombatTimerEnd(client.getTickCount() + ATTACK_SPEED + 8);
|
||||
npc.setStatus(MemorizedNPC.Status.IN_COMBAT_DELAY);
|
||||
npc.setLastnpcarea(npc.getNpc().getWorldArea());
|
||||
npc.setLastspotanimation(npc.getNpc().getSpotAnimation());
|
||||
npc.setLastinteracted(npc.getNpc().getInteracting());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
switch (npc.getStatus())
|
||||
{
|
||||
case IN_COMBAT:
|
||||
if (CombatTime < 2)
|
||||
{
|
||||
npc.setStatus(MemorizedNPC.Status.OUT_OF_COMBAT);
|
||||
}
|
||||
break;
|
||||
case IN_COMBAT_DELAY:
|
||||
if (CombatTime < 9)
|
||||
{
|
||||
npc.setStatus(MemorizedNPC.Status.IN_COMBAT);
|
||||
}
|
||||
break;
|
||||
case FLINCHING:
|
||||
if (FlinchTime < 2)
|
||||
{
|
||||
npc.setStatus(MemorizedNPC.Status.IN_COMBAT);
|
||||
npc.setCombatTimerEnd(client.getTickCount() + 8);
|
||||
}
|
||||
}
|
||||
npc.setLastnpcarea(npc.getNpc().getWorldArea());
|
||||
npc.setLastspotanimation(npc.getNpc().getSpotAnimation());
|
||||
npc.setLastinteracted(npc.getNpc().getInteracting());
|
||||
}
|
||||
}
|
||||
|
||||
@Subscribe
|
||||
public void onGameTick(GameTick event)
|
||||
{
|
||||
lastTickUpdate = Instant.now();
|
||||
checkStatus();
|
||||
lastPlayerLocation = client.getLocalPlayer().getWorldArea();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user