* Add priority menu entries to menumanager and update some plugins to use it
* Don't check target for walk-here
* Make mark-tile lower priority than walk here when shift is pressed
* comment out shiftwalker unused code
* More menu entry stuff
* Check The Feud completion state to see if someone is able to blackjack
* Revert changes to BATools (doesn't work)
* Merge (and improve) Easyscape
* xp tracker: display >1m exp with thousandths precision
* fishing plugin: fix trawler timer with one tick left
* Remove gray pixel from Dragon Scimitar cursor (#8725)
* ui: add SplitComponent
SplitComponent is a component containing two other components, with the area split between the two, either horizontally or vertically.
Co-authored-by: Jasper Ketelaar <Jasperketelaar@kpnmail.nl>
* client: add smelting plugin
Co-authored-by: Adam <Adam@sigterm.info>
* constants: add GAME_TICK_LENGTH and use where needed
Also update many usages of 20ms to CLIENT_TICK_LENGTH
* regenmeter: add option to notify before next hp regen
* barrows plugin: add prayer drain timer
* chat: ensure queued messages are always cleared after adding
Mark queued message type as non null because addChatMessage will throw
if it is. This was causing the client to get stuck trying to add the
same broken message each loop.
* xp tracker: show on canvas
Co-authored-by: Jasper Ketelaar <Jasperketelaar@kpnmail.nl>
* party plugin: add partyinfo debug command
* xp tracker: add start and goal levels to on-canvas tracker
* xp tracker (onscreen): add toggle between displaying XP Left/XP Gained
* xp tracker: add right-click configure on on-screen trackers
* party service: check joins are for the current party
The server can resume party membership on handshake to parties other
than the current client party (eg. if the client is restarted or for any
other reason the current party changes). This desyncs otherwise if the
joins aren't checked to be in the current party.
* Add options for actions left and done for on screen XP
Add configurable option for on screen XP display mode, what now
includes:
- Actions done
- Actions left
- Xp gained
- Xp left
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
* Update Merge branch
# Conflicts:
# README.md
# runelite-api/src/main/java/net/runelite/api/widgets/WidgetID.java
# runelite-client/src/main/java/net/runelite/client/plugins/antidrag/AntiDragConfig.java
# runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/BarbarianAssaultPlugin.java
# runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/Calls.java
# runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/Game.java
# runelite-client/src/main/java/net/runelite/client/plugins/barbarianassault/Wave.java
# runelite-client/src/main/java/net/runelite/client/plugins/blastmine/BlastMineOreCountOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/inventoryviewer/InventoryViewerOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/smelting/SmeltingConfig.java
# runelite-client/src/main/java/net/runelite/client/plugins/smelting/SmeltingOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/smelting/SmeltingPlugin.java
# runelite-client/src/main/java/net/runelite/client/plugins/smelting/SmeltingSession.java
# runelite-client/src/main/java/net/runelite/client/plugins/xptracker/XpInfoBoxOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/xptracker/XpTrackerPlugin.java
# runelite-client/src/main/java/net/runelite/client/ui/overlay/components/ComponentOrientation.java
# runelite-client/src/main/java/net/runelite/client/ui/overlay/components/SplitComponent.java
* client: use immutablemap for maps built in class initializers
* Merge branch 'master' of https://github.com/runelite/runelite into updateee
* Fix
* xp tracker: display >1m exp with thousandths precision
* fishing plugin: fix trawler timer with one tick left
* Remove gray pixel from Dragon Scimitar cursor (#8725)
* client: add smelting plugin
Co-authored-by: Adam <Adam@sigterm.info>
* constants: add GAME_TICK_LENGTH and use where needed
Also update many usages of 20ms to CLIENT_TICK_LENGTH
* regenmeter: add option to notify before next hp regen
* barrows plugin: add prayer drain timer
* chat: ensure queued messages are always cleared after adding
Mark queued message type as non null because addChatMessage will throw
if it is. This was causing the client to get stuck trying to add the
same broken message each loop.
* party plugin: add partyinfo debug command
* party service: check joins are for the current party
The server can resume party membership on handshake to parties other
than the current client party (eg. if the client is restarted or for any
other reason the current party changes). This desyncs otherwise if the
joins aren't checked to be in the current party.
* Updated barbassault/ba tools
* Update
* Cleanup in transforms and add projectile.getInteracting transform
Move whitespace out of string blocks
Remove unused method from transform.java
Use throws for transform methods, and catch the exceptions in modify()
More whitespace between instructions to improve readability
* Api changes for projectile.getInteracting, mixin for ref
* Added a split component to be able to put layout elements above eachother or next to eachother easily
* Modified xp tracker plugin to allow infoboxes to be added to canvas
* Formatted experience numbers using StackFormatter
* Cleaned up swing code as a suggestion in discord to use string states
* Forgot to initialize the menu item with the ADD_STATE
* Added final back to popupMenu
* Extracted duplicate enum Orientation from PanelComponent and SplitComponent into a seperate class named ComponentOrientation. Also changed the plugins that used the previous PanelComponent.Orientation to use ComponentOrientation
* Syntax and code convention fixes from deathbeams review
* Fixed a bug where logging into an other account did not reset the tracker overlay
* Removed useless methods and fixed some code convention issues
* fix
* fix
* fix2
* fix3