Adding correct param identifiers.

This commit is contained in:
Ganom
2019-05-16 17:34:35 -04:00
committed by GitHub
parent b392431766
commit b99b4c2125

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@@ -1614,7 +1614,18 @@ public interface Client extends GameEngine
void toggleRenderSelf();
void invokeMenuAction(int var1, int var2, int var3, int var4, String var5, String var6, int var7, int var8);
/**
*
* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
* @param type Menu entry Action type.
* @param id Targets ID
* @param menuEntry Do these actually matter?
* @param targetString Do these actually matter?
* @param canvasX Canvas X Point
* @param canvasY Canvas Y Point
*/
void invokeMenuAction(int param0, int param1, int type, int id, String menuEntry, String targetString, int canvasX, int canvasY);
MouseRecorder getMouseRecorder();