Runelite auto updater
f9aa8d7eee
Bump for 1.6.37-SNAPSHOT
2021-01-06 14:58:50 +00:00
Runelite auto updater
4b4eb6f3a0
Release 1.6.36
2021-01-06 14:58:41 +00:00
Abex
2ec4de4e6a
Merge pull request #13013 from abextm/cache-code-2021-01-06-rev193
2021-01-06 05:45:33 -07:00
RuneLite Cache-Code Autoupdater
ff8c1e4c7f
Update NPC IDs to 2021-01-06-rev193
2021-01-06 05:34:39 -07:00
RuneLite Cache-Code Autoupdater
b584d710c8
Update Object IDs to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
RuneLite Cache-Code Autoupdater
c1c2403b3d
Update Item variations to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
RuneLite Cache-Code Autoupdater
9b70d64960
Update Item IDs to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
Adam
c5a52754e0
Fix Zalcano damage overlay to only show during Zalcano
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This varp is for the hp hud, and applies to more content than just
Zalcano, so verify that the hp hud is for Zalcano
2021-01-05 15:26:08 -05:00
ThatGamerBlue
8169d144d6
thank you mr polar <3
2021-01-05 11:31:48 +00:00
ThatGamerBlue
44bf36b44c
Update RSClientMixin.java
2021-01-05 10:24:34 +00:00
Kyle
7bca26f146
various: fixes ( #2893 )
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change brand colour to blue from orange.
change star colour to blue.
change config on toggle to blue.
change runelite logo to openosrs.
2021-01-05 05:57:49 +00:00
Matt Buell
901f241333
clues: add fairy ring combination for Traiborn med clue step
2021-01-04 21:47:39 -05:00
Tyler Bochard
8b7c1591f2
Merge pull request #2892 from open-osrs/actually-up-to-date-now
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We are actually up to date now
2021-01-04 04:13:08 -08:00
TheRealNull
b5bb349259
project: we are actually up to date now, thanks blue!
2021-01-04 06:58:20 -05:00
TheRealNull
d0c8a8daec
Merge branch 'loose-ends' into runelite
2021-01-04 03:04:38 -05:00
TheRealNull
74eb59388e
project: music plugin bs staging
2021-01-04 03:04:29 -05:00
Tyler Bochard
fb97ba338b
Merge pull request #2891 from open-osrs/loose-ends
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project: wrap up loose ends in api, upstream to fix the broken things
2021-01-03 23:19:25 -08:00
TheRealNull
517878046d
project: loose ends -blue
2021-01-04 02:13:56 -05:00
TheRealNull
c54d8374f8
Merge branch 'blue-api' into runelite
2021-01-04 01:52:46 -05:00
TheRealNull
d62af89798
project: wrap up loose ends in api, upstream to fix the broken things
2021-01-04 01:52:35 -05:00
Tyler Bochard
712d1cbd2d
Merge pull request #2890 from open-osrs/blue-api
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project: bringup api - thank you blue!
2021-01-03 22:51:24 -08:00
TheRealNull
02b856556c
project: bringup api - thank you blue!
2021-01-04 01:25:09 -05:00
Tyler Bochard
e85ad88c40
Merge pull request #2889 from open-osrs/add-package
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client: scan our plugin package, remove builtinManager
2021-01-03 22:01:31 -08:00
TheRealNull
c0127ef8f6
undo local change
2021-01-04 00:59:34 -05:00
TheRealNull
c7f13ff765
Merge branch 'upstream-staging' into runelite
2021-01-04 00:53:59 -05:00
TheRealNull
8edd721b1e
client: add com.openosrs.client.plugins to scanner
2021-01-04 00:53:48 -05:00
Tyler Bochard
2019cccf0f
Merge pull request #2888 from open-osrs/upstream-staging
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upstream: to 4ca8ef4d40
2021-01-03 16:12:52 -08:00
TheRealNull
751d2c1c6e
finish upstream
2021-01-03 19:02:15 -05:00
TheRealNull
1d461f38ff
staging
2021-01-03 17:54:32 -05:00
Adam
4ca8ef4d40
gpu: fix lighting textures
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The passed hsl for textured triangles is a 7-bit lightness, and should
be directly multiplied into the texture color
2021-01-02 20:43:26 -05:00
TheRealNull
de95668590
injector: saveJar -> save, finish main cleanup
2021-01-02 04:45:43 -05:00
TheRealNull
cdd293a865
injector: loadJar -> load, small cleanups in main
2021-01-02 04:16:57 -05:00
TheRealNull
099f89f1d0
injector: move initialization to main
2021-01-02 03:53:43 -05:00
TheRealNull
99d3cacd22
mixins: fix texture uv flip - ThatGamerBlue
2021-01-02 03:10:34 -05:00
emerald000
1dba59c89d
timers: change Charge time to 7 minutes
2021-01-01 19:54:56 -05:00
Minhs2
e60a168417
skill calc: add 4 dose potions
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Add 4 dose Extended Antifires and Anti-venoms to the herblore skill calculator. These potions are able and often are made using 4 doses at a time.
Super Antifires and Anti-venom+'s can not be made using 3 doses at a time, so were fixed to display the right potion dose (4). The xp for these potions was already correct.
2021-01-01 16:32:33 -05:00
Adam
fdd84f929d
perspective: ignore invisible tris in clickbox calculation
2020-12-31 18:13:36 -05:00
CGOSURLDEV
870ad03d38
ge plugin: update config descriptions to be more descriptive
2020-12-31 17:08:55 -05:00
Abex
9dd5e2a06a
Merge pull request #12957 from llamositopia/12787-scorched-lletya-tree-patch-recognition
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Add "scorched" Lletya regionID recognition to TimeTracking and Discord plugins
2020-12-31 12:31:14 -07:00
Jordan Atwood
ead554e23b
itemstats: Add Darkmeyer foods
2020-12-31 12:39:50 -05:00
Christian Gati
476a6bb6d2
Add Green Tears of Guthix Timer ( #12862 )
2020-12-30 23:41:42 -07:00
Max Weber
60e27e94d2
worldhopper: use ImageUtil for loading images
2020-12-30 23:16:43 -07:00
Max Weber
92207c8210
ImageUtil: rename getResourceStreamFromClass to loadImageResource
2020-12-30 23:14:33 -07:00
Usman Akhtar
d3372e0255
menu entry swapper: fix swap for sedridor
2020-12-30 23:56:04 -05:00
dekvall
a26a56fda1
sponsors: add patreon link
2020-12-30 23:45:34 -05:00
Adam
0fc1a94088
gpu: dispatch compute after scene draw
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This moves the compute shaders to run immediately after scene draw,
instead of in the draw() callback, which happens much later. All models
in the scene have been queued by the time, but since it is so early in
the ui drawing, it gives a few more ms for the compute to run before the
result needs to be used to draw the next frame.
2020-12-30 16:41:28 -05:00
Adam
fd9626495b
client: bind runelite.properties to guice
2020-12-30 16:32:23 -05:00
Adam
246b0f8a86
gpu: draw full screen widgets on gpu
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This adjusts the draw callbacks api to take in the color of the full
screen overlay the client would have rendered. This is primarily used in
godwars, underwater, darkmeyer, etc. Having them rasterized on the cpu
is slow, especially with gpu on since we additionally have to compute
the alpha per-pixel.
2020-12-29 20:06:41 -05:00
Adam
5c5e71681a
gpu: correctly set model height on non-model renderables
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This was incorrect before, but I think is only used for determining if a renderable is occluded, and doesn't change any behaviors I can see
2020-12-29 18:21:25 -05:00
Adam
14ada669f5
gpu: move calculateExtreme() after visibility check
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It is only used in the clickbox code and isn't required for isVisible()
2020-12-29 18:06:29 -05:00