With the new steam client updates, the client tries to aggressively
move around several of the widget overlay components, including xp
tracker, and several hp bars. This tends to fight with the layouting we
already do with the widgets.
This changes the widgets to only be layouted if the overlay has a
preferred location or position set. Otherwise, it will offset the snap
corner bounds by where the client has positione the widget.
It is still possible to get the client ui to fight the widget overlay by
moving the overlays around manually, but it should no longer happen in
the default positioning of the widgets.
After changing the slayer plugin to use npc indicators for the outline
style, some users request being able to set the color of slayer
highlights to be unique in order to identify marked npcs such as
superiors while slaying. This readds the previous target color config
and adds new highlight style options to the slayer plugin.
The ChatPlayers do not implement equals or hashCode, making them
unsuitable as a hashmap key. Instead just use a linked list and compare
the members using the comparable interface.
Since instances shift around real regions to WorldPoints that don't
match, the override system was trying to apply overrides to areas that
don't currently exist.
Closing and opening the sidebar when the side panel is collapsed
currently expands the side panel to the most recently opened panel,
even if it was collapsed at the time the sidebar was closed, and also
incorrectly doesn't set the nav button as selected.
This changes the behavior of expanding the sidebar to not open the side
panel if it was not opened at the time the sidebar was closed.
Prior to this change, an extra row of empty space was added to tag tabs
with items reaching the end of a row (ie. multiples of 8) which led to
scroll behavior not matching vanilla for tabs with enough items to
require scrolling. This change fixes this behavior to add extra scroll
height only when a new row is started.
In addition to the 36 pixels of height allotted to each bank item row,
an additional 4 pixels of height exists at the bottom of the bank item
container. This change ensures that a bank tag scrolled to the bottom
will have its items displaying at the exact same y values as that of a
normal bank tab.