Prior to this commit it was possible to receive a change or update in
task by playing on mobile or another client, log back in to RuneLite
with incorrect task information saved to config and, once updated via
checking a slayer gem or speaking with a slayer master, having a task
amount greater than the saved initial task length. This updates the
plugin to use the greater of these numbers so that case is no longer
possible.
Prior to this change, an amulet of chemistry creating potions of any
dose amount less than four (by using it when mixing one-dose Stamina
potions, for instance) would not have its charge count updated.
This commit adds a quest completion dialog parsing method which gives
proper quest screenshot filenames for all quests, including those with
unique/non-uniform completion texts such as "You have Made Friends with
My Arm" and "You have rebuilt The Giant Dwarf".
Splits the RUNELITE menu action into two actions:
RUNELITE - general menu items.
RUNELITE_PLAYER - menu items which target a player and have its identifier set to a player index.
Then the player indicators plugin is changed to only decorate RUNELITE_PLAYER menu items.
Fixes the !pb command to account for the new OSRS update. This does not include team size based pb's, just your best overall pb
Also adds the ability to look at adventure log to check your cox pb's.
Because itemManager#getItemPrice() canonicalizes the passed item ID, it
is no longer necessary to get noted items' base IDs or otherwise
canonicalize item IDs before interacting with the method.
Historically price lookup was done by sending a web request on price
lookups, which required calls to be done on an executor. As of
a1ae397e11, client prices are loaded periodically and cached, thus no
longer imposing any thread requirement on price lookup.
One master clue step requires the player to wear "any full barrows set."
Previously the emote clue logic for this step allowed only levels of
degradation from 0-100, but not the non-degraded item (whose item ID is
disjoint from the others).
Wrap those item range checks with an 'any' clause which also allows the
non-degraded item.
Add tests for degraded and non-degraded barrows sets.
Since all of the keys we remap to (f/arrow/escape keys) do not have
associated characters, consume key typed events for the characters
associated to the original key press event.
This fixes entering bank pins with fkey remapping on both entering your
pin and changing your inventory tab, due to the client processing the
tab change on key press (which is remapped) and the bank plugin
processing the pin input on key typed.
When playing using the resizable viewport and the transparent chatbox,
teleblock messages are sent using a different color than when using the
standard chatbox. This commit removes that color matching entirely from
messages indicating that a teleblock timer has been applied or removed.
We internally rewrite nbsp to space in Player.getName(), but the in-game
drop messages which include players names still have nbsp. Modify the
generated username matcher pattern to match either nbsp or space.