attackstyles: use script event for hiding attack styltes

This commit is contained in:
Adam
2020-05-16 00:05:09 -04:00
parent ba73d70433
commit 4da4979e48
3 changed files with 16 additions and 81 deletions

View File

@@ -280,4 +280,10 @@ public final class ScriptID
*/
@ScriptArguments(integer = 1)
public static final int PVP_WIDGET_BUILDER = 388;
/**
* Called to build the combat interface
*/
@ScriptArguments
public static final int COMBAT_INTERFACE_SETUP = 420;
}

View File

@@ -30,25 +30,23 @@ import com.google.common.collect.Table;
import com.google.inject.Provides;
import java.util.HashSet;
import java.util.Set;
import javax.inject.Inject;
import javax.annotation.Nullable;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.ScriptID;
import net.runelite.api.Skill;
import net.runelite.api.VarPlayer;
import net.runelite.api.Varbits;
import net.runelite.client.events.ConfigChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.ScriptPostFired;
import net.runelite.api.events.VarbitChanged;
import net.runelite.api.events.WidgetHiddenChanged;
import net.runelite.api.events.WidgetLoaded;
import net.runelite.api.widgets.Widget;
import static net.runelite.api.widgets.WidgetID.COMBAT_GROUP_ID;
import net.runelite.api.widgets.WidgetInfo;
import static net.runelite.api.widgets.WidgetInfo.TO_GROUP;
import net.runelite.client.callback.ClientThread;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.events.ConfigChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import static net.runelite.client.plugins.attackstyles.AttackStyle.CASTING;
@@ -138,25 +136,12 @@ public class AttackStylesPlugin extends Plugin
}
@Subscribe
public void onWidgetHiddenChanged(WidgetHiddenChanged event)
public void onScriptPostFired(ScriptPostFired scriptPostFired)
{
if (event.getWidget().isSelfHidden() || TO_GROUP(event.getWidget().getId()) != COMBAT_GROUP_ID)
if (scriptPostFired.getScriptId() == ScriptID.COMBAT_INTERFACE_SETUP)
{
return;
processWidgets();
}
processWidgets();
}
@Subscribe
public void onWidgetLoaded(WidgetLoaded event)
{
if (event.getGroupId() != COMBAT_GROUP_ID)
{
return;
}
processWidgets();
}
/**
@@ -204,6 +189,8 @@ public class AttackStylesPlugin extends Plugin
castingModeVarbit);
updateWarning(weaponSwitch);
// this isn't required, but will hide styles 1 tick earlier than the script event, which fires
// 1 tick after the combat options is unhidden
if (weaponSwitch)
{
processWidgets();

View File

@@ -33,22 +33,18 @@ import net.runelite.api.Client;
import net.runelite.api.Skill;
import net.runelite.api.VarPlayer;
import net.runelite.api.Varbits;
import net.runelite.api.events.WidgetHiddenChanged;
import net.runelite.client.events.ConfigChanged;
import net.runelite.api.events.VarbitChanged;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.events.ConfigChanged;
import net.runelite.client.ui.overlay.OverlayManager;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.ArgumentCaptor;
import org.mockito.Mock;
import static org.mockito.Mockito.atLeastOnce;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import org.mockito.junit.MockitoJUnitRunner;
@@ -173,60 +169,6 @@ public class AttackStylesPluginTest
WidgetInfo.COMBAT_STYLE_THREE));
}
/*
* Verify that the defensive style is hidden when switching from bludgeon to bow
*/
@Test
public void testHiddenLongrange()
{
final ArgumentCaptor<Boolean> captor = ArgumentCaptor.forClass(Boolean.class);
final ConfigChanged warnForAttackEvent = new ConfigChanged();
warnForAttackEvent.setGroup("attackIndicator");
warnForAttackEvent.setKey("warnForDefensive");
warnForAttackEvent.setNewValue("true");
attackPlugin.onConfigChanged(warnForAttackEvent);
// verify there is a warned skill
Set<Skill> warnedSkills = attackPlugin.getWarnedSkills();
assertTrue(warnedSkills.contains(Skill.DEFENCE));
// Set up mock widget for strength and longrange
final Widget widget = mock(Widget.class);
when(client.getWidget(WidgetInfo.COMBAT_STYLE_FOUR)).thenReturn(widget);
// Set up hidden changed event
final WidgetHiddenChanged widgetHiddenChanged = new WidgetHiddenChanged();
widgetHiddenChanged.setWidget(widget);
when(widget.getId()).thenReturn(WidgetInfo.COMBAT_STYLE_FOUR.getPackedId());
// Enable hiding widgets
final ConfigChanged hideWidgetEvent = new ConfigChanged();
hideWidgetEvent.setGroup("attackIndicator");
hideWidgetEvent.setKey("removeWarnedStyles");
hideWidgetEvent.setNewValue("true");
attackPlugin.onConfigChanged(hideWidgetEvent);
when(attackConfig.removeWarnedStyles()).thenReturn(true);
// equip bludgeon on player
when(client.getVar(Varbits.EQUIPPED_WEAPON_TYPE)).thenReturn(WeaponType.TYPE_26.ordinal());
attackPlugin.onVarbitChanged(new VarbitChanged());
attackPlugin.onWidgetHiddenChanged(widgetHiddenChanged);
// verify that the agressive style style widget is showing
verify(widget, atLeastOnce()).setHidden(captor.capture());
assertFalse(captor.getValue());
// equip bow on player
// the equipped weaopn varbit will change after the hiddenChanged event has been dispatched
attackPlugin.onWidgetHiddenChanged(widgetHiddenChanged);
when(client.getVar(Varbits.EQUIPPED_WEAPON_TYPE)).thenReturn(WeaponType.TYPE_3.ordinal());
attackPlugin.onVarbitChanged(new VarbitChanged());
// verify that the longrange attack style widget is now hidden
verify(widget, atLeastOnce()).setHidden(captor.capture());
assertTrue(captor.getValue());
}
private boolean isAtkHidden()
{
if (attackPlugin.getHiddenWidgets().size() == 0)