Commit Graph
1876 Commits
Author SHA1 Message Date
RuneLite Cache-Code Autoupdater c2f27fcdac Update Widget IDs to 2021-2-23 2021-02-23 08:58:37 -07:00
RuneLite Cache-Code Autoupdater af7aae49b9 Update NPC IDs to 2021-2-23 2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater 3e0c19bb99 Update Object IDs to 2021-2-23 2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater 98942ddfb3 Update Item IDs to 2021-2-23 2021-02-23 08:58:30 -07:00
RuneLite Cache-Code Autoupdater bc4144f418 Update Script arguments to 2021-2-23 2021-02-23 08:58:29 -07:00
Jordan Atwood c92f835102 timers plugin: Improve imbued heart detection
As is the case with other graphics-based timers, the imbued heart timer
will not fire if other graphics animations are triggered (such as those
created when fighting the Dagannoth Kings). To add this timer more
reliably, this commit will add the timer when a Magic stat boost occurs
of the appropriate amount after recently clicking on an imbued heart.
Because the magic level boost, combined with an imbued heart click
check, is a reliable way to detect usage of an imbued heart, the
graphics check is removed.
2021-02-15 13:09:54 -05:00
Runelite auto updater 1684eccd00 Bump for 1.7.1-SNAPSHOT 2021-02-13 21:40:44 +00:00
Runelite auto updater c6dc52d940 Release 1.7.0 2021-02-13 21:40:36 +00:00
Adam 778dc07181 Bump to 1.7.0-SNAPSHOT 2021-02-13 11:21:07 -05:00
Adam 77757229a5 entity hider: add option to hide ignored players
This is diabled in pvp to avoid abuse. This additionally allows the
"hide" options to be set without hiding others now.
2021-02-13 10:12:13 -05:00
ObsoleteXero c3e96d72f1 idle notifier: Add Loom crafting animation (#13154) 2021-02-09 18:26:22 +00:00
Auenc ca76056fee idle notifier: Add Ectofuntus animations (#13177) 2021-02-09 03:56:11 +00:00
Adam daf0d1c48b perspective: support rectangular tile areas 2021-02-06 14:20:18 -05:00
Runelite auto updater 7fba2eb095 Bump for 1.6.40-SNAPSHOT 2021-02-05 20:57:06 +00:00
Runelite auto updater fce6f85d03 Release 1.6.39 2021-02-05 20:56:57 +00:00
Adam 29747b1ea7 api: add an addChatMessage method overload to allow skipping events 2021-02-04 20:53:39 -05:00
Jordan Atwood bbfa08f8b7 MenuOptionClicked: Add selectedItemIndex field 2021-02-02 22:58:41 -05:00
Adam 61f732d330 tile: add setter for ground object 2021-01-30 11:17:00 -05:00
Adam 84661dfe52 api: remove npc action changed event
Despite menu manager using this, the methods to register npc menu options was removed awhile ago, and so it is unused
2021-01-27 21:01:03 -05:00
Runelite auto updater 585bdc65d4 Bump for 1.6.39-SNAPSHOT 2021-01-27 11:49:39 +00:00
Runelite auto updater 5eab226b37 Release 1.6.38 2021-01-27 11:49:30 +00:00
RuneLite Cache-Code Autoupdater 3c9674f63e Update NPC IDs to 2021-1-27 2021-01-26 16:53:31 -07:00
RuneLite Cache-Code Autoupdater 93a4a4c379 Update Object IDs to 2021-1-27 2021-01-26 16:53:31 -07:00
RuneLite Cache-Code Autoupdater 8aee2fb0c2 Update Item IDs to 2021-1-27 2021-01-26 16:53:31 -07:00
loldudesterandJordan Atwood d68d66b01d Fix javadoc cutting off descriptions
Co-authored-by: Jordan Atwood <nightfirecat@protonmail.com>
2021-01-25 19:49:18 -08:00
Adam f6c68eefc8 api: remove PlayerMenuOptionClicked
There is only one legitimate use of this, which is in the hiscore
plugin, but it is simple to replace it with a normal menu option clicked
event. Additionally the world hopper was incorrectly using this event
for the Hop option, so it has been changed to use the menu option
clicked event.
2021-01-25 20:20:27 -05:00
Runelite auto updater bc3a95d7ab Bump for 1.6.38-SNAPSHOT 2021-01-20 15:44:45 +00:00
Runelite auto updater 83790baf41 Release 1.6.37 2021-01-20 15:44:34 +00:00
Adam 48262fdc19 Merge remote-tracking branch 'abex/cache-code-pre-2021-1-20' 2021-01-20 10:21:39 -05:00
Max Weber 1bec513137 Update widget ids to 2021-1-20 2021-01-19 23:10:35 -07:00
Adam f8b407f79a kittype: use ordinal for index 2021-01-19 15:00:31 -05:00
equirs e9be96f8ae kittype: add arms kit type 2021-01-19 14:55:19 -05:00
RuneLite Cache-Code Autoupdater 8a5b00f5e5 Update Object IDs to 2021-1-20 2021-01-19 11:58:07 -07:00
Jordan 1b87f2153b Merge pull request #13083 from Hydrox6/moveable-multicombat-2-revenge-of-classic
WidgetOverlay: Make Classic Resizeable Multicombat Indicator moveable
2021-01-17 21:30:07 -08:00
Jordan 8c8f92f1e9 Merge pull request #13019 from Nightfirecat/trailblazer-rewards 2021-01-17 17:42:37 -08:00
Hydrox6 0030306f4f WidgetOverlay: Make Classic Resizeable Multicombat Indicator moveable 2021-01-18 01:40:43 +00:00
JZomerlei 3a1784c236 Update Quest Enum to latest cache (#12999) 2021-01-12 19:01:39 +00:00
Max Weber 58d53d1a62 runelite-api: add Preferences::getHideUsername() 2021-01-11 10:00:14 -05:00
Jordan Atwood ccc40e3eb4 Add support for trailblazer kit rewards 2021-01-07 13:55:43 -08:00
Jordan Atwood 7c98afb173 AnimationID: Remove incorrect trailblazer harpoon entry
This animation is not used for harpooning. It appears to be some kind of
obscure trailblazer mining animation.
2021-01-07 12:57:56 -08:00
Chad J. Lewis b27bb9fab3 WidgetInfo: Remove unused SHOP_ITEMS_CONTAINER definition (#13011) 2021-01-06 18:34:16 +00:00
Runelite auto updater f9aa8d7eee Bump for 1.6.37-SNAPSHOT 2021-01-06 14:58:50 +00:00
Runelite auto updater 4b4eb6f3a0 Release 1.6.36 2021-01-06 14:58:41 +00:00
RuneLite Cache-Code Autoupdater ff8c1e4c7f Update NPC IDs to 2021-01-06-rev193 2021-01-06 05:34:39 -07:00
RuneLite Cache-Code Autoupdater b584d710c8 Update Object IDs to 2021-01-06-rev193 2021-01-06 05:34:38 -07:00
RuneLite Cache-Code Autoupdater 9b70d64960 Update Item IDs to 2021-01-06-rev193 2021-01-06 05:34:38 -07:00
Adam c5a52754e0 Fix Zalcano damage overlay to only show during Zalcano
This varp is for the hp hud, and applies to more content than just
Zalcano, so verify that the hp hud is for Zalcano
2021-01-05 15:26:08 -05:00
Adam fdd84f929d perspective: ignore invisible tris in clickbox calculation 2020-12-31 18:13:36 -05:00
Adam 0fc1a94088 gpu: dispatch compute after scene draw
This moves the compute shaders to run immediately after scene draw,
instead of in the draw() callback, which happens much later. All models
in the scene have been queued by the time, but since it is so early in
the ui drawing, it gives a few more ms for the compute to run before the
result needs to be used to draw the next frame.
2020-12-30 16:41:28 -05:00
Adam 246b0f8a86 gpu: draw full screen widgets on gpu
This adjusts the draw callbacks api to take in the color of the full
screen overlay the client would have rendered. This is primarily used in
godwars, underwater, darkmeyer, etc. Having them rasterized on the cpu
is slow, especially with gpu on since we additionally have to compute
the alpha per-pixel.
2020-12-29 20:06:41 -05:00