fishing plugin: remove broken minnow npcs and swap to graphic check
previous "bad" minnow spot (npc ID 7734) was removed/changed to something different and now the fishing spot will just change graphic animation when the spot is bad.
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@@ -35,4 +35,5 @@ public class GraphicID
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public static final int ICE_BARRAGE = 369;
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public static final int VENGEANCE = 726;
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public static final int IMBUED_HEART = 1316;
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public static final int FLYING_FISH = 1387;
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}
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@@ -29,6 +29,7 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import javax.inject.Inject;
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import net.runelite.api.GraphicID;
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import net.runelite.api.NPC;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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@@ -65,7 +66,7 @@ class FishingSpotMinimapOverlay extends Overlay
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continue;
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}
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Color color = npc.getId() == FishingSpot.FLYING_FISH ? Color.RED : Color.CYAN;
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Color color = npc.getGraphic() == GraphicID.FLYING_FISH ? Color.RED : Color.CYAN;
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net.runelite.api.Point minimapLocation = npc.getMinimapLocation();
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if (minimapLocation != null)
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@@ -30,6 +30,7 @@ import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.image.BufferedImage;
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import javax.inject.Inject;
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import net.runelite.api.GraphicID;
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import net.runelite.api.NPC;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.ui.overlay.Overlay;
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@@ -72,7 +73,7 @@ class FishingSpotOverlay extends Overlay
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continue;
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}
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Color color = npc.getId() == FishingSpot.FLYING_FISH ? Color.RED : Color.CYAN;
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Color color = npc.getGraphic() == GraphicID.FLYING_FISH ? Color.RED : Color.CYAN;
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if (config.showIcons())
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{
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BufferedImage fishImage = getFishImage(spot);
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